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DTSTART;TZID=Europe/Berlin:20230814T170000
DTEND;TZID=Europe/Berlin:20230814T213000
DTSTAMP:20260520T193621
CREATED:20230811T135837Z
LAST-MODIFIED:20230814T145120Z
UID:10000689-1692032400-1692048600@nextreality.hamburg
SUMMARY:IG – Unity Developers Hangout #1 {Spatial Computing & AI & Metaverse}
DESCRIPTION:Hey Metaverse & tech-lovers ❤️\nour next Tech and Developers Hangout is already around the corner! Dive into Unity’s latest in #SpatialComputing and #AI tech 🚀.\nJoin us in the creative hub of Berlin\, Germany 🇩🇪 at #IgnoreGravity.\nThis gathering is THE #techmeetup for artists 🎨\, game developers 🎮\, and tech enthusiasts 🤖. \nConnect\, engage\, and explore the mesmerizing world of #Unity3D.\nWe’re thrilled to host Esteban Cabán\, the Sr. Developer Advocate for Multiplayer Solutions at #UnityTechnologies 🚀. \nEsteban is coming in from Seattle to Berlin to share his #UnityDev ranging from Multiplayer game services to VisionPro\nGet ready for a line-up of #XR and #AI leaders from Germany and beyond 🌍. They’ll share best practices from their projects\, showing off Unity’s pioneering spirit. Stay tuned for more speaker announcements! 🎙️ \nAt the event\, you’ll get to: \n\nNetwork with #XR and #MR experts 🤝\nUncover groundbreaking #UnityProjects 🕹️\nShare and learn from #UnityDevelopers 👩‍💻👨‍💻\nTest out cutting-edge demos 🕶️\nAnd so much more!\n\nBut wait\, there’s more! We’ve got #PizzaAndDrinks 🍕🥤 and an exhilarating „#MixedReality PlaySpace“ 🎉. Experience the power of XR first-hand and immerse yourself in the extraordinary world of mixed reality. \n\n17:00 Networking and CheckIn\n17:20 Opening and Welcome – ignore gravity’s new venture into Spatial Computing DLD Announcement\nZaid Zaim & Leonie Moos\, ignore gravity\n17:40 Unity Updates for the Community\nEsteban Maldonado\, Unity\n18:15 Group Picture\n18:20 Microsoft’s Industrial Metaverse\nMariano Mailos\, Microsoft\n18:40 How to Become an XR Developer and What Mistakes to Avoid\nDinesh Punni\, Immersive Insiders\n19:00 Break\, Food\, Networking – Nico Uthe – Laser Limbo – A Mixed Reality Battle Game\n19:25 XR – Superpowers to the people\nKhaled Reguieg\, Roboverse Reply\n19:40 Immersive Serious Games: The Tomb of Sextius Florentinus\nPatrick Schnorbus & Jerome Rose\, HBK Essen\n19:55 – 21:15 DLD Winners\, Party\, Networking & Metaverse demos\n\nSo\, save the date 📆\, bring your #TechPassion\, and prepare to dive into the magnetic universe of #Unity3D. We can’t wait to welcome you! \nEvent Powered by Unity Technologies & Ignore Gravity GmbH & DLD Conferences💖 \nMeet Ignore Gravity:\nWe work with companies initiating and implementing transformation processes. Our practice also involves supporting leaders\, teams and organisations\, ensuring they grow with meaning and purpose.\nWith formats such as Leadership Development Programs\, Learning Journeys\, Leadership Conferences\, Innovation Camps\, Strategy Development and Accelerator Programs\, ignore gravity promotes the sustainable change and renewal of medium-sized companies and international corporations.\nStrongly rooted in the Berlin startup community we promote the exchange between established companies and young founders.\nWe start every project with a challenging question and the firm intention to break old patterns\, rules and traditional ways of thinking.\nDepending on the gravity\, we apply learning journeys\, leadership conferences as well as un-conferences\, innovation camps\, accelerator programmes\, strategy processes and more to achieve long-term change and renewal in organisations.\nWho do we work with? Anyone. We’ve worked with everyone seeking to ignore gravity\, from medium-sized companies and global corporations\, family run businesses and agencies to startups\, NGOs and universities.\nhttps://www.ignore-gravity.com
URL:https://nextreality.hamburg/event/ig-unity-developers-hangout-1-spatial-computing-ai-metaverse/
LOCATION:ignore gravity\, Köpenicker Str. 147\, Berlin\, 10997\, Deutschland
CATEGORIES:Events Deutschlandweit,Talk
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BEGIN:VEVENT
DTSTART;TZID=Europe/Berlin:20230811T150000
DTEND;TZID=Europe/Berlin:20230811T220000
DTSTAMP:20260520T193621
CREATED:20230811T135836Z
LAST-MODIFIED:20230811T140551Z
UID:10000687-1691766000-1691791200@nextreality.hamburg
SUMMARY:A MAZE. Digital PlayGround
DESCRIPTION:A MAZE. Digital PlayGround at Kultursommerfestival Berlin 2023 – August 11\, 2023\, 15:00-22:00 at Technikmuseum \nLocation: Historische Ladestraße between Science Center Spectrum and TorEins Park-Café\, Möckernstrasse 26\, 10963 Berlin \nA MAZE. invites you to a free and open game event that celebrates alternative and artistic games culture in Berlin. \nA MAZE. Digital PlayGround is a one day event about the sensation of playful and engaging human-human-machine interaction. This particular day you can experience video games and play on another level. A MAZE. created an amazing programme to dive deeper in the artistic world of games and playful media. All game installations are being controlled with alternative controllers called alt.ctrl\, body movement and human performance. For example\, let yourself get controlled by a virtual rectangular to solve the puzzles. Manage to fly a Rakete with five players from platform to platform. Each player is controlling only one jet. Johann Sebastian Joust is a no-graphics\, digitally-enabled playground for motion controllers where the goal is to be the last player remaining. Ride on the crashboard\, a DIY skate board controller through a world of digital glitches. Not to forget two delightful interaction pieces with LEDs as Quantum Garden and Skeeper. \nDuring the day programme we have staged game performances\, hyper talks and a live role playing game to participate in\, a puppet vs. human music performance by Peppo Monk and the Circus.  Also we offer walk-in workshops where everyone interested learn about game design\, narrative design\, interaction design in games hosted by professional game creators. \nOrganized is the Digital PlayGround by A MAZE.\, curated by Thorsten S. Wiedemann. A MAZE. an international arthouse label in the field of games and playful media that includes independent and alternative game projects\, artistic virtual realities\, experimental games and and other playful dimensions. A MAZE. is established in 2008 in Berlin and has produced since 2012 the annual A MAZE. / Berlin Festival that is dedicated to arthouse games and fosters the crossover to other artforms. \nProgramme\n15:00 Start\n15:00 – 22:00 Digital PlayGround and Repair! Exhibition\n15:00 – 21:00 Walk-in Workshops on the topics Game Design\, Narrative Design\,\nInteraction Design and Repairing Things.\n16:00 – 17:00 Hyper Talks by diverse game creators.\n17:00 – 18:30 LARP by Johanna Morgan.\n19:00 – 20:00 The Crowd Creativity Show! by Alistair Aitcheson.\n20:30 – 22:00  Live Music by Peppo Monk and the Circus. \nPerformances\nPeppo Monk and the Circus\nPeppo Monk and The Circus is a Berlin music collective of DJs\, musicians\, artists and producers. The group consists of both People\, as well as puppets\, in the spirit of the “Muppet Show” and the Beastie Boys. \nThe Crowd Creativity Show! by Alistair Aitcheson\nAn unpredictable show of art-making and technology for all ages. Type into your phone to instantly add to paintings\, poetry and dance routines! Game designer and digital clown Alistair Aitcheson is your host\, and it’s up to him to bring your visions to life. Every idea\, no matter how weird or ridiculous\, contributes to the smorgasbord of creativity! https://www.alistairaitcheson.com/games/creativityshow.html \nMini LARP “Fürwahr” by Johanna Morgan\nThe game: A MiniLarp version of Forsooth is offered! (Fürwahr in German) in which the players improvise a play by Shakespeare\, be it tragedy or comedy. Players together develop their characters (e.g. “the damsel\, romantic and naive” or “old man\, powerful and bitter”) and the context/venue (e.g. “haunted castle\, the old king just died” or “a village where soldiers are staying and mingling with the inhabitants”). Over 5 acts\, the story is improvised until all characters are dead or married\, in true Shakespearean style. \nLarp (live role play) is a performative medium like an improvised play without an audience. verily! Lasts about 90 minutes and participants are divided into groups of 5-7 players. No preparation required\, suitable for everyone aged 15+. https://www.sifgames.com/ \nGames and Installations\nJohann Sebastian Joust by Die Gute Fabrik\nJohann Sebastian Joust is a no-graphics\, digitally-enabled playground game designed for motion controllers. – http://www.jsjoust.com \nChicken Jump by Simon Cubasch\nImagine a deadly racing game – where you are the pedestrian.\nhttp://chickenjumpgame.com/ \nMergazerds by Ruan Rothman\nThis is a fully realistic\, physics-based giant robot fighting game. QWOP meats Power Rangers. https://raithza.itch.io/mergazerds \nCrash Board by Emilie Breslavez and Leon Denise\nCrashboard is a skateboard hijacked to become a controller to an anaglyph computer-inspired game where the player is surfing to avoid OK windows-type items. https://playful-machines.com/ http://leon196.github.io/ \nLes Disciplines du Rectangle by One life Remains\nLes disciplines du rectangle is a videogame proposition about the nature of rules and norms in the digital age. http://www.oneliferemains.com/lesdisciplinesdurectangle \nArcade Backpack by UCLA Game Lab\nThe Arcade Backpack was created initially as a mechanism to infiltrate public spaces\, festivals\, and exhibitions and engage audiences with game art projects from UCLA Game Lab. http://games.ucla.edu/game/ucla-game-lab-arcade-backpack \nRakete by Mario v. Rickenbach\nRakete is a cooperative multiplayer game for up to 5 players. Each player controls one thruster of a rocket with the goal to land it safely. https://rakete.li/ \nQuantum Garden by Robin Baumgarten\nQuantum Garden is a hand-crafted arrangement of sensing springs combined with reactive lighting that simulated Quantum particles. Together with a scientifically accurate implementation of Schrödinger’s Equation\, Quantum Garden becomes an innovative and unique art installation that makes quantum mechanics more approachable and entertaining than ever before.\nhttps://www.wobblylabs.com/ \nSkeeper by Gregory Kogos\nSkeeper is color catching rhythmish game played with 2 buttons on the ~1m long LED contraption. https://www.facebook.com/light.skeeper \nDancer by Stuffed Wombat\nDancer is a tiny dancing simulater – perfect for clubs and live music performances.  http://stuffedwomb.at/ \nWalk-in Workshops\nItsy Bitsy Tiny Games with Omarr Corr\nWe create walking simulators with Bitsy 3D\, here we create characters\, dialogues and locations together. If you are interested\, you can look into the code of the game yourself and change even more there. \nZine-Maker Workshop with Nils Sommer\nMake your own zine – create an adventurous story with multiple exits. For the professionals: Learn the next level of Narrative Design with aspect-driven storytelling. \nMakey Makey Workshop with Alex Johansson\nBuild bizarre makeshift alternative controllers made of cardboard\, tape\, foil and wires\, all powered by Makey Makey! \nRepair! Workshop\nAfter broken comes beautiful – repair broken objects with us! You can alternately darn textiles\, mend a hole in a bicycle tube or screw a skateboard axle back on. \nAdditional info\ndraussenstadt.berlin \ntechnikmuseum.berlin \nLocation: Ladestraße between Science Center Spectrum and TorEins Park-Café\, Möckernstrasse 26\, 10963 Berlin \nA MAZE. is part of Kultursommerfestival Berlin 2023 in cooperation with Kulturprojekte Berlin. \nLocation partner: Deutsches Technikmuseum Berlin \nHardware partner: Tulpar Gaming Laptops \nLinks:\na-maze.net \ndraussenstadt.berlin \nkulturprojekte.berlin/ \ntechnikmuseum.berlin/ \ntulparnotebook.de/ \nSpecial thanks to Alex Johansson\, Sjors Houkes\, Robin Baumgarten for building some of the alternative controllers. YEAH!
URL:https://nextreality.hamburg/event/a-maze-digital-playground/
LOCATION:Deutsches Technikmuseum Berlin\, Trebbiner Str. 9\, Berlin\, 10963\, Deutschland
CATEGORIES:Events Deutschlandweit,Play,Talk
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END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=Europe/Berlin:20230628T130000
DTEND;TZID=Europe/Berlin:20230628T180000
DTSTAMP:20260520T193621
CREATED:20230418T211116Z
LAST-MODIFIED:20230506T001229Z
UID:10000429-1687957200-1687975200@nextreality.hamburg
SUMMARY:XR Art & Networking 2023
DESCRIPTION:Save the Date: 28.06.23\nAm 28. Juni 2023 wird unser viertes XR Art & Networking Event am Ufer der Spree an der HTW Berlin stattfinden\, wieder mit Kaffee\, wundervollen XR-Nerds und -Newcomers\, interessanten XR-Talks und einer Präsentation unseres dritten Kulturangebots mit Extended Reality\, einer Virtual Reality Sci-Fi Mini-Oper\, für die wir gemeinsam mit unseren aktuellen künstlerischen Stipendiat*innen Nora Krahl\, Amir Baltić und Christoph Clausen mit dem Passthrough-Mode der Oculus Quest 2 experimentieren. \n*** Anmeldung ab jetzt möglich! ***\nDas vierte XR Art & Networking 2023 findet am 28. Juni an der HTW Berlin statt\, wieder mit inspirierenden Kurztalks\, Kaffeemobil direkt an der Spree\, künstlerischen VR-Performances aus XR_Unites\, Infoständen und viel Zeit für Gespräche. \nSehr zu unserer Freude sind mit Talks dabei Kling Klang Klong und Prof. Moritz Queisner\, außerdem die VR-Installationen XBPMMM – A Travelogue of Morphing Bodies und (als gekürzte Version) Am Ende der Welt. \n> Hier geht’s zum Anmeldeformular. \nGratis dank Förderung des EFRE im Programm INP-II.
URL:https://nextreality.hamburg/event/xr-art-networking-2023/
LOCATION:Hochschule für Technik und Wirtschaft (HTW) Berlin – Campus Wilhelminenhof\, Ernst-Ziesel-Straße\, Berlin\, 12459\, Deutschland
CATEGORIES:Talk
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END:VEVENT
BEGIN:VEVENT
DTSTART;VALUE=DATE:20230510
DTEND;VALUE=DATE:20230515
DTSTAMP:20260520T193621
CREATED:20230422T212646Z
LAST-MODIFIED:20230506T001228Z
UID:10000667-1683676800-1684108799@nextreality.hamburg
SUMMARY:A MAZE. / Berlin 2023
DESCRIPTION:For the day experience A MAZE. / Berlin invites globally spread and diverse experimental game and VR creators\, digital artists\, musicians and other playful creatives from around different countries who share in an inspiring 3.5-days program of talks and workshops\, idea market places and knowledge bazaar the art of video games making. \nSchedule\nQuick breakdown of the festival program this year. In the next couple of weeks\, A MAZE. is going to announce names and interesting topics / formats. There might be changes in the list below. Parallel to the on-site event we stream to Twitch and into the A MAZE. / SPACE. The schedule is in CEST. \nWED May 10th\n6pm-8pm Games and Culture Networking Event for Berlin creators\, artists and institutions\n8pm-9:30pm Opening with director Thorsten S. Wiedemann\, performance by Fantasia Malware\n8pm-0 Exhibition open for all at silent green\n9pm-2am Opening Night with surprise at Panke \nTHU May 11th\n10am-6pm Talks\, Workshops and performances at silent green\n6pm-0 Exhibition open for general public too at silent green\n7pm-2am Cookies Collective Night at Panke \nFRI May 12th\n10am-4pm A MAZE. Bazaar – 4th International Arthouse Games Market at silent green\n10am-4pm Talks\, Workshops and performances at Silent Green\n7pm-0 Exhibition open for general public at Silent Green (some parts might be closed during the Award Show)\n7pm-2am A MAZE. Exhibition and Jump’n’Run Party at Panke\n8-10pm A MAZE. Awards Show \nSAT May 13th\n12am-9pm Public day at silent green including exhibition\, market\, youth workshops\, performances and talks\n7pm-2am Exhibition and A MAZE. Nyege Nyege Night at Panke
URL:https://nextreality.hamburg/event/a-maze-berlin-2023/
LOCATION:Silent Green\, Gerichtstraße 35\, Berlin\, 13347\, Deutschland
CATEGORIES:Play,Talk
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END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=Europe/Berlin:20230504T183000
DTEND;TZID=Europe/Berlin:20230504T210000
DTSTAMP:20260520T193621
CREATED:20230418T211109Z
LAST-MODIFIED:20230503T222033Z
UID:10000657-1683225000-1683234000@nextreality.hamburg
SUMMARY:XR-Creators Berlin
DESCRIPTION:Wir laden dich zum XR-Creators Berlin Meetup ein! Am 04.05.2023 um 18:30 starten wir im Axel Springer Neubau. Bis 21 Uhr kannst du andere Kreative aus der XR-Branche treffen und dich über die neuesten Entwicklungen aus der VR- und AR-Welt informieren. \nErlebe drei spannende Vorträge von führenden Experten! Lass dich von der Faszination der XR in verschiedenen Live-Demos inspirieren. Für Snacks und Getränke ist gesorgt\, so dass du dich voll und ganz auf das Event konzentrieren kannst. \nUnsere Speaker: \n19:00 Uhr – Anne Panzer – Zaubar – Bringing the Metaverse to the Streets\n19:20 Uhr – Daniel Sproll – Realities.io – The Core Design Pillars of Puzzling Places\n19:35 Uhr – Team Immersive – Axel Springer – XR News: A Journey into Design and Testing\n20:00 Uhr – 21:00 Uhr Demos und Networking\nMelde dich noch heute an und sicher den Platz. Die Kapazitäten sind beschränkt. \nWir freuen uns auf Dich! \n—————————- \nWe invite you to the XR-Creators Berlin Meetup! On May 4th\, 2023 at 6:30 pm\, we will start our Event at the Axel Springer Neubau. Until 9 pm\, you can meet other creatives from the XR industry and discuss the latest developments in the VR and AR world. \nExperience three exciting talks from leading experts! Be inspired by the fascination of XR in various live demos. Snacks and drinks will be provided so that you can fully concentrate on the event. \nOur Speakers:\n7:00 pm – Anne Panzer – Zaubar – Bringing the Metaverse to the Streets\n7:20 pm – Daniel Sproll – Realities.io – The Core Design Pillars of Puzzling Places\n7:35 pm – Team Immersive – Axel Springer – XR News: A Journey into Design and Testing\n8:00 pm – 9:00 pm Demos and Networking \nRegister today and secure your spot. Capacity is limited.\nWe are looking forward to seeing you!
URL:https://nextreality.hamburg/event/xr-creators-berlin/
LOCATION:Axel Springer Neubau\, Zimmerstraße 50\, Berlin\, 10117\, Deutschland
CATEGORIES:Talk
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END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=Europe/Berlin:20230428T100000
DTEND;TZID=Europe/Berlin:20230430T180000
DTSTAMP:20260520T193621
CREATED:20230422T212645Z
LAST-MODIFIED:20230428T215837Z
UID:10000666-1682676000-1682877600@nextreality.hamburg
SUMMARY:A MAZE. and SyncReality XR GAME Jam
DESCRIPTION:The A MAZE. and SyncReality XR GAME Jam is organized by A MAZE. and is part of the official program of A MAZE. / Berlin 2023 – 12th International Games and Playful Media Festival in collaboration with the Berlin-based company SyncReality. \nThis hybrid game jam brings together playful media (game\, VR\, XR) creators to reach new levels of immersion\, playfulness and performance in XR by creating playable prototypes with the freshly developed XR design tool SyncReality. \nLearn more about the design tool on SyncReality’s website and join the Discord community server. \nThis is SyncReality’s launch event for the Beta version of their tool\, which offers a complete rebuild of the Alpha version: more lightweight\, more powerful\, and easier to operate. Participants will be onboarded to this Unity tool before the game jam\, so you can hit the ground running! \nApply now for the A MAZE. and SyncReality XR Game Jam and develop a fun\, interactive\, out of the box experience within just 48 hours. You can join as an individual or a team. Please fill out the form to tell us about your motivation\, skills and any ideas on what you’d like to create during the game jam with this spatial design tool. \nDATE + TIME\nFriday\, April 28\, 2023\, 10:00 to Sunday\, April 30\, 2023 16:30.\nThe public presentation event will start on Sunday at 18:00. \nFORMAT\nLimited on-site space available. Remote teams are welcome to participate online. \nLOCATION\nOnsite @ Sophiensäle\, Kantine at Sophienstraße 18\, 10178 Berlin \n>Online platform to be shared as event approaches. \nREGISTRATION\nFree admission with limited participants or teams (max. 25 participants). The XR Jam will be in English. We are using itch.io to share your results and the works will get showcased at A MAZE. / Berlin 2023. \nGet all important info of this registeration here: https://forms.gle/G6FZDUSGFWVH1Kwt6 \nDeadline: Sunday April 16\, 2023\, 11:59 PM CET \nWHO\nMeet game\, XR and playful media creators\, connect with the SyncReality team. All idea submissions will be featured at  A MAZE. / Berlin 2023 – and if your idea is chosen by the jury\, we’d like to help you further develop your game. \nWHY\nWe love games and playful media and we want to explore the creative possibilities of the new SyncReality XR design tool. Watch our vision video for inspiration. \nJURY & PRIZE\nThe SyncReality developers will decide on the best concept to support further development in order to make the winning project reality. The team member of the shortlisted projects made during this Game Jam get a complimentary A MAZE. / Berlin 2023 ticket to show the projects on-site from May 10-13\, 2023. \nCONDITIONS AND REGULATIONS\nLink to all the rules\, rights etc. : http://www.a-maze.net/uploads/230315-game-jam-regulations.pdf \nCODE OF CONDUCT\nWe have a Code of Conduct and it is in effect on all the online platforms we are using for this year’s festival\, so please read it here: Code-of-Conduct In case of an urgent matter you can use the email address safety@a-maze.net \nThe official social media tags are #SyncRealityXRJam and #AMaze2023. Tag us and share it with your friends. \nFollow us for regular updates! \nSyncReality\n@SyncRealityXR (https://twitter.com/SyncRealityXR)\n@syncreality (https://www.instagram.com/syncreality)\n@SyncRealityXR (https://www.facebook.com/SyncRealityXR) \nA MAZE.\n@AMazeFest (https://twitter.com/AMazeFest)\n@a_mazefest (https://www.instagram.com/a_mazefest)\n@amaze.festival (https://www.facebook.com/amaze.festival) \nFor further info about A MAZE. / Berlin 2023 Festival: www.amaze-berlin.de\nThis XR Game Jam is fully supported by SyncReality and organized in cooperation with A MAZE.
URL:https://nextreality.hamburg/event/a-maze-and-syncreality-xr-game-jam/
LOCATION:Sophiensäle\, Kantine at Sophienstraße 18\, Berlin\, 10178\, Deutschland
CATEGORIES:Hack
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END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=Europe/Berlin:20230427T173000
DTEND;TZID=Europe/Berlin:20230427T213000
DTSTAMP:20260520T193621
CREATED:20230417T211102Z
LAST-MODIFIED:20230427T214708Z
UID:10000644-1682616600-1682631000@nextreality.hamburg
SUMMARY:Beyond Reality: Metaverse & AI Developers Hangout
DESCRIPTION:📢 Dear Community\,\n🗓️ New month 🎉 New event 🤝 New friends 😄\n👓In this hybrid upcoming event (on-site and livestream)\, supported by our friends Malt\, we will further explore topics such as the Metaverse\, AI and Mixed Reality. We welcome you to the Malt office in Berlin for an evening of inspiring talks\, drinks/snacks 🍹\, and networking.\nFor those who can’t join onsite please make sure to join online via this link \n🎟️ Please make sure to register here\, in case you are joining onsite (Mandatory\, onsite members). ✅ \n🤩 This is a great opportunity to meet leaders in the industry\, network with like-minded people\, and try out some cutting edge XR technologies including HoloLens 2 and Quest Pro. 👓\n🚀 The event is an enabler for individuals who are passionate about technology 💻\, creative artists 🎨\, AI Developers\, 3D artists\, Unity 3D\, AR\, and VR developers. We welcome beginners\, intermediate-level learners\, and experts from diverse backgrounds to join us in this journey of learning and growth. \nIn addition\, you’ll have the chance to find out about projects available for freelance developers from Malt’s tech account manager\, and have any questions answered about a career as a freelance developer from the Malt community team. 🙋 \n🎤 We are excited to announce our main Speaker for the evening\, Zaid Zaim\, Mixed Reality Catalyst at Hololux\, and Microsoft MVP\, who will take on new dimensions bringing the ancient city of Palmyra back to life using Mixed Reality! 🏛️👓 \n🎉 In addition to this\, we will be joined by 3 other incredible guest speakers: Mariano Mailos (Microsoft)\, Marc Plogas (Microsoft)\, and Daniel Hummel (Reply)\, who will feature as well topics around Metaverse\, Unity Development and AI & ChatGPT. \n💡 Whether you are looking to expand your knowledge or collaborate on exciting projects\, we invite you to join us on this journey!🚀\n🥳 We are very much looking forward to meeting you at this Metaverse & AI hangout 🌌🤖 \nAgenda: \n\n6pm-6:30pm: Welcoming\, drinks\, networking\n6:30pm: Welcome from Malt & Introduction\n6:45pm: Mariano Mailos (Industrial Metaverse)\n7:15pm: Marc Plogas (GPT and Codex: The Dynamic Duo of NLP or Skynet’s First Step?)\n7:35pm: Daniel Hummel (Unleashing the Future of AI-powered Software Development with OpenAI and Unity)\n8:00pm: Networking\, Music\, Drinks\, Snacks\, XR\nLet’s Rock!\n\nSpeakers & Sessions:\nMariano Mailos\nMixed Reality & IoT Go To Market Lead | Microsoft\nSession Title:\nShaping the Future of the Industrial Metaverse with Microsoft\nSession Description\nIn this session\, we discuss the diverse challenges faced by Microsoft’s global clientele\, the impact of these challenges on product and service development\, and the role partners play in crafting solutions.\n—\nDaniel Hummel\nAssociate Partner | KI Reply GmbH\nSession Title:\nUnleashing the Future of AI-powered Software Development with OpenAI and Unity\nSession Description\nThis interactive talk delves into AI-powered software development\, emphasizing the synergy between OpenAI and Unity\, and features a live demonstration of integrating OpenAI’s AI models with Unity’s game engine\, showcasing their transformative impact on the software industry.\n—\nMarc Plogas\nAzure AppConsult Engineer | Microsoft\nSession Title:\nGPT and Codex: The Dynamic Duo of NLP or Skynet’s First Step?\nAbstract\nDelving into the architecture\, training\, and performance of LLMs\, this talk highlights their integration with Azure OpenAI service and their societal\, environmental\, and ethical implications. The conversation encompasses potential biases and LLMs‘ wide-ranging impact on society. \nMeet our friends from Malt:\nMalt is Europe’s leading freelance consultant marketplace where 500k freelancers and 60k+ project owners come together\, through tools that let them connect easily. Founded by 2 freelancers\, Malt puts a big focus on its local freelance communities through the many free events\, webinars\, and activities organized by local community teams.\nHow it all started: \nToday\, Malt is home to over 500\,000 freelancers and more than 60\,000 registered companies in Europe.\nMalt’s Vision: create a world where everyone is free to choose the best people to work with.
URL:https://nextreality.hamburg/event/beyond-reality-metaverse-ai-developers-hangout/
LOCATION:Comatch\, Wilhelmstraße 118\, Berlin\, Deutschland
CATEGORIES:Talk
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BEGIN:VEVENT
DTSTART;TZID=Europe/Berlin:20221119T090000
DTEND;TZID=Europe/Berlin:20221120T173000
DTSTAMP:20260520T193621
CREATED:20221109T131118Z
LAST-MODIFIED:20221119T145647Z
UID:10000618-1668848400-1668965400@nextreality.hamburg
SUMMARY:VR Berlin Pimax Roadshow at the MD.H
DESCRIPTION:VRBLN is back with the next physical event at MD.H University near Tiergarten after the long covid break. \nDemos: \nPimax will have the first stop of their worldwide roadshows in Berlin\, demoing the upcoming Pimax Crystal QLED\, as part of the new Reality Series. The Pimax Crystal hardware is currently entering mass production while the software development is still ongoing\, so you will be able to have a sneak preview of what’s coming. \nAlso Sensforce will demo their sound feel system for games\, music and movies. They offer 8% off for participants. \nIn order to give participants enough time for testing there will be four demo stations running in parallel organized in bookable 30 minute sessions over the whole weekend. \nPlease note that RSVP to the event on Meetup will not reserve you demo session(s). In order to particapte you need to reserve your slot(s) on SignUpGenius. \nSnacks and drinks are kindly sponsored by Pimax.\nThe high-end PCs for the demos are provided by Caseking. \nWhen you attend the event\, you agree to this code of conduct:\nhttp://berlincodeofconduct.org/.
URL:https://nextreality.hamburg/event/vr-berlin-pimax-roadshow-at-the-md-h/
LOCATION:Mediadesign Hochschule (MD.H) Berlin\, Franklinstraße 28-29\, Berlin\, 10587\, Deutschland
CATEGORIES:Play
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BEGIN:VEVENT
DTSTART;VALUE=DATE:20220513
DTEND;VALUE=DATE:20220519
DTSTAMP:20260520T193621
CREATED:20220216T202750Z
LAST-MODIFIED:20220513T141100Z
UID:10000329-1652400000-1652918399@nextreality.hamburg
SUMMARY:A MAZE. / BERLIN 2022
DESCRIPTION:11th International Games and Playful Media Festival\nMay 13-17\, 2022 \nAward submissions are open from February 1st-28th\, 2022. \nA MAZE. / Berlin is back in 2022: From May 13-17th the international Games and Playful Media Festival will combine a digital programme in the A MAZE. Space with a live event taking place in Silent Green and Panke Club.\n(Berlin) on May 17th. \nA MAZE. / Berlin invites game designers and artists to submit their games or playful installations until February 28 \, 2022.\nhttps://2022.award.amaze-berlin.de/ \nProgramm information & Ticket sales: start in March 2022 \n13-17 of May 2022 – A MAZE. / SPACE: Exhibition of all the Award nominees 2022 \nFunded by Medienboard Berlin Brandenburg.
URL:https://nextreality.hamburg/event/a-maze-berlin-2022/
LOCATION:Silent Green\, Gerichtstraße 35\, Berlin\, 13347\, Deutschland
CATEGORIES:Play,Talk
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BEGIN:VEVENT
DTSTART;TZID=Europe/Berlin:20220330T100000
DTEND;TZID=Europe/Berlin:20220331T130000
DTSTAMP:20260520T193621
CREATED:20220201T202708Z
LAST-MODIFIED:20220216T202751Z
UID:10000321-1648634400-1648731600@nextreality.hamburg
SUMMARY:AURORA AR-Workshop – KURS 5: AR Production Lab
DESCRIPTION:Update 11.01.2022: Die nächste Kursrunde beginnt am 10. März mit einem Spezial-Workshop zu AR und Comics! Alle AR-Weiterbildungen finden bis auf Weiteres digital via ZOOM statt. \nAn der AURORA School for ARtists habt ihr die Auswahl zwischen fünf Weiterbildungen zu Augmented Reality und digitaler Medienproduktion. Für einen perfekten Einstieg empfehlen wir euch ganz unabhängig von individuellen Vorkenntnissen einen Besuch der ersten Weiterbildung zu »Beispiele\, Konzeption und Entwurf von Augmented-Reality-Anwendungen im Kreativbereich«. \nDie fünf Kurse bieten einen Einstieg in die Produktion von AR-Apps und bauen inhaltlich aufeinander auf. Die meisten Teilnehmer/innen nutzen das gesamte Weiterbildungsangebot. Wenn ihr schon Vorwissen habt\, bietet euch die AURORA School for ARtists aber auch an\, einzelne Kurse zu überspringen und euch so euer individuelles Kursangebot zusammenzustellen. \nIm Anschluss an die Weiterbildungen habt ihr die Möglichkeit\, euch auf einen Arbeitsplatz in unserem Produktionslabor an der HTW Berlin zu bewerben. Dort könnt ihr mit unserer Unterstützung eure Apps entwickeln und erfolgreich zum Abschluss bringen. \nDank der Förderung durch den Europäischen Fonds für Regionale Entwicklung (EFRE) im Programm »Innovationspotenzial in der Kultur II« kann jeder analoge Kurs für einen Cateringbeitrag à 20 €/Tag angeboten werden. Die digitalen Kurse sind kostenlos. \nUnser reguläres Weiterbildungsangebot\n\n\nKURS 1: Beispiele\, Konzeption und Entwurf von Augmented-Reality-Anwendungen im Kreativbereich (nächster Termin: 21.03.22)\nKURS 2: Einführung in die Produktion von Augmented-Reality-Anwendungen ohne Programmierung (nächster Termin: 22.03.22)\nKURS 3: Produktion von Augmented-Reality-Anwendungen mit Programmierung (nächster Termin: 24./25.03.22)\nKURS 4: Digitale Medienproduktion mit Blender (nächster Termin: 28./29.03.22)\nKURS 5: AR Production Lab mit individuellen Timeslots (30.03.22)\n\nBITTE BEACHTEN: Alle Kurse finden in deutscher Sprache statt. \nAnmeldung: https://aurora.htw-berlin.de/anmeldung/ \nKURS 5: AR PRODUCTION LAB\n\n Achtung: Die Beschreibung bezieht sich noch auf die analogen Kurse 2018–20. Es folgt in Kürze ein Update! \nNachdem ihr in den vorigen Weiterbildungen die wichtigsten theoretischen Kenntnisse zur AR-App-Entwicklung erworben und durch Übungen auch schon in der Praxis ausprobiert habt\, könnt ihr im „AR Production Lab“ in die Vollen gehen und mit unserer Hilfe euer Wissen auffrischen und anwenden. In dieser Weiterbildung gibt es keine Frontalvorträge mehr\, vielmehr kommt ihr mit uns ins Gespräch\, um auf diesem Weg eure AR-Entwicklung voranzutreiben. Gleichzeitig bekommt ihr im „AR Production Lab“ eine ganz gute Vorstellung von der Arbeitsweise im AURORA-Produktionslabor\, in dem fünf Arbeitsplätze für die weitere Entwicklung einiger der besten AR-App-Ideen aus den Weiterbildungen zur Verfügung stehen. \nNächster Termin: 30.03.22\, mit individuellen Timeslots zwischen 10 und 13 Uhr\n \nFür den Besuch des AR Production Lab sind Kenntnisse aus den vorangegangenen Weiterbildungskursen erforderlich. Wir empfehlen euch\, eigene Projektideen und Materialien mitzubringen\, sie sind aber keine Voraussetzung.
URL:https://nextreality.hamburg/event/aurora-ar-workshop-kurs-5-ar-production-lab/
LOCATION:Zoom Meeting\, Zoom
CATEGORIES:Hack,Talk
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BEGIN:VEVENT
DTSTART;TZID=Europe/Berlin:20220328T100000
DTEND;TZID=Europe/Berlin:20220329T130000
DTSTAMP:20260520T193621
CREATED:20220201T202708Z
LAST-MODIFIED:20220216T202751Z
UID:10000320-1648461600-1648558800@nextreality.hamburg
SUMMARY:AURORA AR-Workshop – Kurs 4: AR-Medienproduktion mit Blender
DESCRIPTION:Update 11.01.2022: Die nächste Kursrunde beginnt am 10. März mit einem Spezial-Workshop zu AR und Comics! Alle AR-Weiterbildungen finden bis auf Weiteres digital via ZOOM statt. \nAn der AURORA School for ARtists habt ihr die Auswahl zwischen fünf Weiterbildungen zu Augmented Reality und digitaler Medienproduktion. Für einen perfekten Einstieg empfehlen wir euch ganz unabhängig von individuellen Vorkenntnissen einen Besuch der ersten Weiterbildung zu »Beispiele\, Konzeption und Entwurf von Augmented-Reality-Anwendungen im Kreativbereich«. \nDie fünf Kurse bieten einen Einstieg in die Produktion von AR-Apps und bauen inhaltlich aufeinander auf. Die meisten Teilnehmer/innen nutzen das gesamte Weiterbildungsangebot. Wenn ihr schon Vorwissen habt\, bietet euch die AURORA School for ARtists aber auch an\, einzelne Kurse zu überspringen und euch so euer individuelles Kursangebot zusammenzustellen. \nIm Anschluss an die Weiterbildungen habt ihr die Möglichkeit\, euch auf einen Arbeitsplatz in unserem Produktionslabor an der HTW Berlin zu bewerben. Dort könnt ihr mit unserer Unterstützung eure Apps entwickeln und erfolgreich zum Abschluss bringen. \nDank der Förderung durch den Europäischen Fonds für Regionale Entwicklung (EFRE) im Programm »Innovationspotenzial in der Kultur II« kann jeder analoge Kurs für einen Cateringbeitrag à 20 €/Tag angeboten werden. Die digitalen Kurse sind kostenlos. \nUnser reguläres Weiterbildungsangebot\n\n\nKURS 1: Beispiele\, Konzeption und Entwurf von Augmented-Reality-Anwendungen im Kreativbereich (nächster Termin: 21.03.22)\nKURS 2: Einführung in die Produktion von Augmented-Reality-Anwendungen ohne Programmierung (nächster Termin: 22.03.22)\nKURS 3: Produktion von Augmented-Reality-Anwendungen mit Programmierung (nächster Termin: 24./25.03.22)\nKURS 4: Digitale Medienproduktion mit Blender (nächster Termin: 28./29.03.22)\nKURS 5: AR Production Lab mit individuellen Timeslots (30.03.22)\n\nBITTE BEACHTEN: Alle Kurse finden in deutscher Sprache statt. \nAnmeldung: https://aurora.htw-berlin.de/anmeldung/ \nKURS 4: DIGITALE MEDIENPRODUKTION MIT BLENDER – 3D-Modellierung und -Animation für Augmented Reality\nNeben einem guten Anwendungs- und Interaktionskonzept steht und fällt eine AR-Anwendung mit ihren medialen Inhalten! Die digitalen Inhalte sind für jede AR-Anwendung sehr unterschiedlich\, bestehen aber häufig aus digitalen Animationen\, kurzen Videoclips oder 3D-Modellen! Nachdem du dich in den ersten drei Kursen mit Augmented Reality beschäftigt hast\, lernst du in diesem Online-Kurs die ersten Schritte zur Erstellung digitaler 3D-Modelle in Blender\, die du später in deine AR-Anwendung einfließen lassen kannst. Du lernst die Arbeitsoberfläche des Open-Source-Programms kennen\, modellierst erste Objekte und belegst sie mit Materialien und Texturen und erhältst eine Einführung in die grundlegenden Animationstechniken. Eines deiner 3D-Modelle wirst du für den Export aus Blender vorbereiten und in ein AR-Projekt importieren. Zu Ende des Kurses erstellst du außerdem einen Charakter\, den du mit Hilfe der Plattform Mixamo riggst und animierst. \nNächster Termin: 28./29.03.22\, 10–13 Uhr (2 Tage)\n \nBei dieser Weiterbildung handelt es sich um einen Grundlagenkurs\, der keine Vorkenntnisse erfordert.
URL:https://nextreality.hamburg/event/aurora-ar-workshop-kurs-4-ar-medienproduktion-mit-blender/
LOCATION:Zoom Meeting\, Zoom
CATEGORIES:Hack,Talk
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GEO:36.0795082;-95.8468504
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BEGIN:VEVENT
DTSTART;TZID=Europe/Berlin:20220324T100000
DTEND;TZID=Europe/Berlin:20220325T160000
DTSTAMP:20260520T193621
CREATED:20220201T202708Z
LAST-MODIFIED:20220216T202751Z
UID:10000319-1648116000-1648224000@nextreality.hamburg
SUMMARY:AURORA AR-Workshop – KURS 3: AR-Produktion mit Programmierung
DESCRIPTION:Update 11.01.2022: Die nächste Kursrunde beginnt am 10. März mit einem Spezial-Workshop zu AR und Comics! Alle AR-Weiterbildungen finden bis auf Weiteres digital via ZOOM statt. \nAn der AURORA School for ARtists habt ihr die Auswahl zwischen fünf Weiterbildungen zu Augmented Reality und digitaler Medienproduktion. Für einen perfekten Einstieg empfehlen wir euch ganz unabhängig von individuellen Vorkenntnissen einen Besuch der ersten Weiterbildung zu »Beispiele\, Konzeption und Entwurf von Augmented-Reality-Anwendungen im Kreativbereich«. \nDie fünf Kurse bieten einen Einstieg in die Produktion von AR-Apps und bauen inhaltlich aufeinander auf. Die meisten Teilnehmer/innen nutzen das gesamte Weiterbildungsangebot. Wenn ihr schon Vorwissen habt\, bietet euch die AURORA School for ARtists aber auch an\, einzelne Kurse zu überspringen und euch so euer individuelles Kursangebot zusammenzustellen. \nIm Anschluss an die Weiterbildungen habt ihr die Möglichkeit\, euch auf einen Arbeitsplatz in unserem Produktionslabor an der HTW Berlin zu bewerben. Dort könnt ihr mit unserer Unterstützung eure Apps entwickeln und erfolgreich zum Abschluss bringen. \nDank der Förderung durch den Europäischen Fonds für Regionale Entwicklung (EFRE) im Programm »Innovationspotenzial in der Kultur II« kann jeder analoge Kurs für einen Cateringbeitrag à 20 €/Tag angeboten werden. Die digitalen Kurse sind kostenlos. \nUnser reguläres Weiterbildungsangebot\n\n\nKURS 1: Beispiele\, Konzeption und Entwurf von Augmented-Reality-Anwendungen im Kreativbereich (nächster Termin: 21.03.22)\nKURS 2: Einführung in die Produktion von Augmented-Reality-Anwendungen ohne Programmierung (nächster Termin: 22.03.22)\nKURS 3: Produktion von Augmented-Reality-Anwendungen mit Programmierung (nächster Termin: 24./25.03.22)\nKURS 4: Digitale Medienproduktion mit Blender (nächster Termin: 28./29.03.22)\nKURS 5: AR Production Lab mit individuellen Timeslots (30.03.22)\n\nBITTE BEACHTEN: Alle Kurse finden in deutscher Sprache statt. \nAnmeldung: https://aurora.htw-berlin.de/anmeldung/ \nKURS 3: PRODUKTION VON AUGMENTED-REALITY-ANWENDUNGEN MIT VISUELLER PROGRAMMIERUNG\nKomplexere Ideen für AR-Apps lassen sich erst durch durch eigene Programmierung umsetzen. Glücklicherweise ist die visuelle Programmiersprache Bolt seit 2021 kostenlos in Unity integriert\, sodass Kenntnisse der textbasierten Programmiersprache C# – die von Developer*innen trotzdem weiterhin verwendet wird – nicht mehr zwingend erforderlich sind. \nAm ersten Tag dieser Weiterbildung erklären wir euch ganz anschaulich anhand von Bolt in Unity grundlegende Programmierkonzepte wie Anweisungen\, Variablen\, Kontrollstrukturen und Methoden\, die ihr von Anfang an durch kleine Übungen verinnerlicht. \nAm zweiten Tag konzentrieren wir uns auf Spezifika des AR-Development im Zusammenspiel von Unity\, Vuforia und Bolt\, um von Standardfunktionen abweichende\, individuelle AR-Apps entwickeln zu können. \nUnd weil ihr euren Marker nicht immer nur um einen virtuellen Kubus\, sondern um eure eigenen digitalen Inhalte erweitern wollt\, folgt ein paar Tage später die Weiterbildung zur digitalen Medienproduktion … \nNächster Termin: 24./25.03.22\, 10–16 Uhr\n \nBei dieser Weiterbildung werden Kenntnisse im Umgang mit dem Unity-Editor vorausgesetzt. Wir empfehlen euch\, schon eigene Projektideen und Materialien mitzubringen\, sie sind aber keine Voraussetzung.
URL:https://nextreality.hamburg/event/aurora-ar-workshop-kurs-3-ar-produktion-mit-programmierung/
LOCATION:Zoom Meeting\, Zoom
CATEGORIES:Hack,Talk
ATTACH;FMTTYPE=image/jpeg:https://nextreality.hamburg/wp-content/uploads/2022/02/2022-03-21_AuroraAR.jpg
GEO:36.0795082;-95.8468504
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BEGIN:VEVENT
DTSTART;TZID=Europe/Berlin:20220322T100000
DTEND;TZID=Europe/Berlin:20220322T150000
DTSTAMP:20260520T193621
CREATED:20220201T202707Z
LAST-MODIFIED:20220216T202751Z
UID:10000318-1647943200-1647961200@nextreality.hamburg
SUMMARY:AURORA AR-Workshop – KURS 2: AR-Produktion ohne Programmierung
DESCRIPTION:Update 11.01.2022: Die nächste Kursrunde beginnt am 10. März mit einem Spezial-Workshop zu AR und Comics! Alle AR-Weiterbildungen finden bis auf Weiteres digital via ZOOM statt. \nAn der AURORA School for ARtists habt ihr die Auswahl zwischen fünf Weiterbildungen zu Augmented Reality und digitaler Medienproduktion. Für einen perfekten Einstieg empfehlen wir euch ganz unabhängig von individuellen Vorkenntnissen einen Besuch der ersten Weiterbildung zu »Beispiele\, Konzeption und Entwurf von Augmented-Reality-Anwendungen im Kreativbereich«. \nDie fünf Kurse bieten einen Einstieg in die Produktion von AR-Apps und bauen inhaltlich aufeinander auf. Die meisten Teilnehmer/innen nutzen das gesamte Weiterbildungsangebot. Wenn ihr schon Vorwissen habt\, bietet euch die AURORA School for ARtists aber auch an\, einzelne Kurse zu überspringen und euch so euer individuelles Kursangebot zusammenzustellen. \nIm Anschluss an die Weiterbildungen habt ihr die Möglichkeit\, euch auf einen Arbeitsplatz in unserem Produktionslabor an der HTW Berlin zu bewerben. Dort könnt ihr mit unserer Unterstützung eure Apps entwickeln und erfolgreich zum Abschluss bringen. \nDank der Förderung durch den Europäischen Fonds für Regionale Entwicklung (EFRE) im Programm »Innovationspotenzial in der Kultur II« kann jeder analoge Kurs für einen Cateringbeitrag à 20 €/Tag angeboten werden. Die digitalen Kurse sind kostenlos. \nUnser reguläres Weiterbildungsangebot\n\n\nKURS 1: Beispiele\, Konzeption und Entwurf von Augmented-Reality-Anwendungen im Kreativbereich (nächster Termin: 21.03.22)\nKURS 2: Einführung in die Produktion von Augmented-Reality-Anwendungen ohne Programmierung (nächster Termin: 22.03.22)\nKURS 3: Produktion von Augmented-Reality-Anwendungen mit Programmierung (nächster Termin: 24./25.03.22)\nKURS 4: Digitale Medienproduktion mit Blender (nächster Termin: 28./29.03.22)\nKURS 5: AR Production Lab mit individuellen Timeslots (30.03.22)\n\nBITTE BEACHTEN: Alle Kurse finden in deutscher Sprache statt. \nAnmeldung: https://aurora.htw-berlin.de/anmeldung/ \nKURS 2: EINFÜHRUNG IN DIE PRODUKTION VON AUGMENTED-REALITY-ANWENDUNGEN OHNE PROGRAMMIERUNG\n Achtung: Die Beschreibung bezieht sich noch auf die analogen Kurse 2018–20. Es folgt in Kürze ein Update! \nEinen Tag lang geht es in dieser Weiterbildung um die Produktion von AR-Anwendungen mit der Software Unity und Vuforia. Zunächst werden grundlegende Fragen geklärt: Was macht Unity und wozu dient eigentlich Vuforia? Wie spielen die beiden Softwares beim AR-Erlebnis zusammen? Das zentrale Tool bei der AR-App-Entwicklung ist der Unity-Editor\, an dessen Nutzung und Möglichkeiten ihr im Anschluss herangeführt werdet. Mit Unterstützung von AR-Spezialist/innen entwickelt ihr dann schon Step-by-Step erste einfache AR-Anwendungen mit eigenen Animationen! Die Weiterbildung bringt euch schließlich bis zu der Grenze\, an der Skripte und damit die Programmierung für eine individuellere AR-App-Entwicklung ins Spiel kämen. Und an diesen Punkt wird die folgende Weiterbildung anknüpfen … \nNächster Termin: 22.03.\, 10–15 Uhr\n \nBei dieser Weiterbildung handelt es sich um einen Grundlagenkurs\, der keine Vorkenntnisse erfordert. Wir empfehlen euch\, schon eigene Projektideen und Materialien mitzubringen\, sie sind aber keine Voraussetzung.
URL:https://nextreality.hamburg/event/aurora-ar-workshop-kurs-2-ar-produktion-ohne-programmierung/
LOCATION:Zoom Meeting\, Zoom
CATEGORIES:Hack,Talk
ATTACH;FMTTYPE=image/jpeg:https://nextreality.hamburg/wp-content/uploads/2022/02/2022-03-21_AuroraAR.jpg
GEO:36.0795082;-95.8468504
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BEGIN:VEVENT
DTSTART;TZID=Europe/Berlin:20220321T100000
DTEND;TZID=Europe/Berlin:20220321T150000
DTSTAMP:20260520T193621
CREATED:20220201T202707Z
LAST-MODIFIED:20220216T202751Z
UID:10000317-1647856800-1647874800@nextreality.hamburg
SUMMARY:AURORA AR-Workshop – KURS 1: Beispiele\, Konzeption und Entwurf von AR-Anwendungen
DESCRIPTION:Update 11.01.2022: Die nächste Kursrunde beginnt am 10. März mit einem Spezial-Workshop zu AR und Comics! Alle AR-Weiterbildungen finden bis auf Weiteres digital via ZOOM statt. \nAn der AURORA School for ARtists habt ihr die Auswahl zwischen fünf Weiterbildungen zu Augmented Reality und digitaler Medienproduktion. Für einen perfekten Einstieg empfehlen wir euch ganz unabhängig von individuellen Vorkenntnissen einen Besuch der ersten Weiterbildung zu »Beispiele\, Konzeption und Entwurf von Augmented-Reality-Anwendungen im Kreativbereich«. \nDie fünf Kurse bieten einen Einstieg in die Produktion von AR-Apps und bauen inhaltlich aufeinander auf. Die meisten Teilnehmer/innen nutzen das gesamte Weiterbildungsangebot. Wenn ihr schon Vorwissen habt\, bietet euch die AURORA School for ARtists aber auch an\, einzelne Kurse zu überspringen und euch so euer individuelles Kursangebot zusammenzustellen. \nIm Anschluss an die Weiterbildungen habt ihr die Möglichkeit\, euch auf einen Arbeitsplatz in unserem Produktionslabor an der HTW Berlin zu bewerben. Dort könnt ihr mit unserer Unterstützung eure Apps entwickeln und erfolgreich zum Abschluss bringen. \nDank der Förderung durch den Europäischen Fonds für Regionale Entwicklung (EFRE) im Programm »Innovationspotenzial in der Kultur II« kann jeder analoge Kurs für einen Cateringbeitrag à 20 €/Tag angeboten werden. Die digitalen Kurse sind kostenlos. \nUnser reguläres Weiterbildungsangebot\n\n\nKURS 1: Beispiele\, Konzeption und Entwurf von Augmented-Reality-Anwendungen im Kreativbereich (nächster Termin: 21.03.22)\nKURS 2: Einführung in die Produktion von Augmented-Reality-Anwendungen ohne Programmierung (nächster Termin: 22.03.22)\nKURS 3: Produktion von Augmented-Reality-Anwendungen mit Programmierung (nächster Termin: 24./25.03.22)\nKURS 4: Digitale Medienproduktion mit Blender (nächster Termin: 28./29.03.22)\nKURS 5: AR Production Lab mit individuellen Timeslots (30.03.22)\n\nBITTE BEACHTEN: Alle Kurse finden in deutscher Sprache statt. \nAnmeldung: https://aurora.htw-berlin.de/anmeldung/ \nKURS 1: BEISPIELE\, KONZEPTION UND ENTWURF VON AUGMENTED-REALITY-ANWENDUNGEN IM KREATIVBEREICH\nDiese Weiterbildung bietet einen ersten Einstieg in das komplexe Feld von Augmented Reality (AR). Sie erstreckt sich über einen Tag und ist in zwei Teile gegliedert.\nDer erste Teil setzt den Schwerpunkt auf die Vermittlung von grundlegenden Kenntnissen und aussagekräftigen Beispielen: Auf eine kulturhistorische Beleuchtung der noch jungen Technik folgt die Diskussion aktueller AR-Anwendungen im Kontext künstlerischen Ausdrucks. Auf dem Programm stehen außerdem ein Überblick über die benötigte Hard- und Software und eine Klärung wichtiger Begrifflichkeiten aus der AR-Programmierung.\nDer zweite Teil richtet den Fokus auf das analoge Konzipieren und Entwerfen von AR-Anwendungen im Kreativbereich. Wahlweise in kleinen Gruppen oder im Alleingang formuliert und visualisiert ihr Ideen\, stellt sie zur Diskussion und entwickelt eure Prototypen anschließend weiter. Eine Abschlusspräsentation bietet abschließend die Gelegenheit\, mit dem Projektpersonal über die Erzeugung noch fehlender Inhalte und das Potenzial einer technischen Umsetzung ins Gespräch zu kommen. An beide Punkte knüpfen die folgenden Weiterbildungen an. \nNächster Termin: 21.03.22\, 10–15 Uhr\n \nBei dieser Weiterbildung handelt es sich um einen Grundlagenkurs\, der keine Vorkenntnisse erfordert. Eigene Projektideen und Materialien können gerne mitgebracht werden\, sind aber keine Voraussetzung!
URL:https://nextreality.hamburg/event/aurora-ar-workshop-kurs-1-beispiele-konzeption-und-entwurf-von-ar-anwendungen/
LOCATION:Zoom Meeting\, Zoom
CATEGORIES:Hack,Talk
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BEGIN:VEVENT
DTSTART;TZID=Europe/Berlin:20220310T100000
DTEND;TZID=Europe/Berlin:20220310T140000
DTSTAMP:20260520T193621
CREATED:20220201T202706Z
LAST-MODIFIED:20220216T202749Z
UID:10000316-1646906400-1646920800@nextreality.hamburg
SUMMARY:AURORA AR-Workshop – SPEZIALKURS: AR & Comics
DESCRIPTION:Update 11.01.2022: Die nächste Kursrunde beginnt am 10. März mit einem Spezial-Workshop zu AR und Comics! Alle AR-Weiterbildungen finden bis auf Weiteres digital via ZOOM statt. \nAn der AURORA School for ARtists habt ihr die Auswahl zwischen fünf Weiterbildungen zu Augmented Reality und digitaler Medienproduktion. Für einen perfekten Einstieg empfehlen wir euch ganz unabhängig von individuellen Vorkenntnissen einen Besuch der ersten Weiterbildung zu »Beispiele\, Konzeption und Entwurf von Augmented-Reality-Anwendungen im Kreativbereich«. \nDie fünf Kurse bieten einen Einstieg in die Produktion von AR-Apps und bauen inhaltlich aufeinander auf. Die meisten Teilnehmer/innen nutzen das gesamte Weiterbildungsangebot. Wenn ihr schon Vorwissen habt\, bietet euch die AURORA School for ARtists aber auch an\, einzelne Kurse zu überspringen und euch so euer individuelles Kursangebot zusammenzustellen. \nIm Anschluss an die Weiterbildungen habt ihr die Möglichkeit\, euch auf einen Arbeitsplatz in unserem Produktionslabor an der HTW Berlin zu bewerben. Dort könnt ihr mit unserer Unterstützung eure Apps entwickeln und erfolgreich zum Abschluss bringen. \nDank der Förderung durch den Europäischen Fonds für Regionale Entwicklung (EFRE) im Programm »Innovationspotenzial in der Kultur II« kann jeder analoge Kurs für einen Cateringbeitrag à 20 €/Tag angeboten werden. Die digitalen Kurse sind kostenlos. \nUnser reguläres Weiterbildungsangebot\n\n\nKURS 1: Beispiele\, Konzeption und Entwurf von Augmented-Reality-Anwendungen im Kreativbereich (nächster Termin: 21.03.22)\nKURS 2: Einführung in die Produktion von Augmented-Reality-Anwendungen ohne Programmierung (nächster Termin: 22.03.22)\nKURS 3: Produktion von Augmented-Reality-Anwendungen mit Programmierung (nächster Termin: 24./25.03.22)\nKURS 4: Digitale Medienproduktion mit Blender (nächster Termin: 28./29.03.22)\nKURS 5: AR Production Lab mit individuellen Timeslots (30.03.22)\n\nBITTE BEACHTEN: Alle Kurse finden in deutscher Sprache statt. \nAnmeldung: https://aurora.htw-berlin.de/anmeldung/ \nSPEZIALKURS: AR & Comics\nNächster Termin: 10.03.22\, 10–14h
URL:https://nextreality.hamburg/event/aurora-ar-workshop-spezialkurs-ar-comics/
LOCATION:Zoom Meeting\, Zoom
CATEGORIES:Hack,Talk
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BEGIN:VEVENT
DTSTART;TZID=Europe/Berlin:20220219T100000
DTEND;TZID=Europe/Berlin:20220219T180000
DTSTAMP:20260520T193621
CREATED:20220131T202628Z
LAST-MODIFIED:20220216T202749Z
UID:10000552-1645264800-1645293600@nextreality.hamburg
SUMMARY:An Introduction to Spatial Sound Workshop
DESCRIPTION:MONOM Studio Presents an Introduction to Spatial Sound Workshops: \n\nFebruary Saturdays: 5th\, 12th & 19th.\n10h – 18h (8h program)\nTicket: 100€ (CLICK HERE FOR TICKETS)\nMONOM – Nalepastr.18\, 12459\, Berlin\n2G+ Event: Proof of vaccination or recovery is required PLUS a negative test. Both rapid tests and PCR tests are accepted. Children under 18 are exempt from 2G plus.\n\nWhat is spatial sound? What are the spatial arts? What is the significance of this new medium within contemporary culture? How can spatial sound methodologies and technologies increase the creative possibilities and add another dimension to one’s individual or collective practice? \nAs we edge closer to an era of seamlessly integrated ‘immersive’ media\, spatial sound is playing an increasingly important role in the way we communicate\, and how we build spaces and experiences. \nOver an intensive 8 hour immersive course\, Co-Founder and Creative Director William Russell will take you through the basic theoretical concepts and practical steps for how spatial sound practices and methodologies can add another dimension to a wide variety of disciplines and artistic practices: \n\nMusicians\nGame designers & VR/AR/XR developers\nMultimedia artists focusing on the spatial possibilities of new interactive paradigms: sound designers\, visual artists\, 3D environment designers\, experiential designers working with physical space\nMachine-learning specialists\nArchitecture\nChoreographers & dancers\nActors\, directors and scenographers\nPhysical & movement therapists\nPlease note: As it stands\, the workshop will be held live in the studio under the regulation 2G+ (vaccinated or recovered PLUS tested) and with very limited capacity.\n\nPROGRAM\n\nListening session curated from a selection of our archive\nA brief history of spatial sound\nIntroduction to composing space through sound utilising the large scale 4DSOUND spatial instrument housed at Monom\nIntroduction to and demonstration of spatial sound as it interfaces with a wide range of media.\n\nDATES & COSTS\n\nFebruary Saturday’s: 5th\, 12th & 19th.\nDuration 8 hours from 10:00 to 18:00\nLevel: OPEN\nIn English\nPrice: 100€\n10% discount for students\nCoffee and Tea\nLunch not included. Please bring cash for Zola or Milchbar
URL:https://nextreality.hamburg/event/an-introduction-to-spatial-sound-workshop-3/
LOCATION:MONOM\, Nalepastraße 18\, Berlin\, 12459\, Deutschland
CATEGORIES:Hack,Talk
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END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=Europe/Berlin:20220212T100000
DTEND;TZID=Europe/Berlin:20220212T180000
DTSTAMP:20260520T193621
CREATED:20220131T202628Z
LAST-MODIFIED:20220212T201304Z
UID:10000550-1644660000-1644688800@nextreality.hamburg
SUMMARY:An Introduction to Spatial Sound Workshop
DESCRIPTION:MONOM Studio Presents an Introduction to Spatial Sound Workshops: \n\nFebruary Saturdays: 5th\, 12th & 19th.\n10h – 18h (8h program)\nTicket: 100€ (CLICK HERE FOR TICKETS)\nMONOM – Nalepastr.18\, 12459\, Berlin\n2G+ Event: Proof of vaccination or recovery is required PLUS a negative test. Both rapid tests and PCR tests are accepted. Children under 18 are exempt from 2G plus.\n\nWhat is spatial sound? What are the spatial arts? What is the significance of this new medium within contemporary culture? How can spatial sound methodologies and technologies increase the creative possibilities and add another dimension to one’s individual or collective practice? \nAs we edge closer to an era of seamlessly integrated ‘immersive’ media\, spatial sound is playing an increasingly important role in the way we communicate\, and how we build spaces and experiences. \nOver an intensive 8 hour immersive course\, Co-Founder and Creative Director William Russell will take you through the basic theoretical concepts and practical steps for how spatial sound practices and methodologies can add another dimension to a wide variety of disciplines and artistic practices: \n\nMusicians\nGame designers & VR/AR/XR developers\nMultimedia artists focusing on the spatial possibilities of new interactive paradigms: sound designers\, visual artists\, 3D environment designers\, experiential designers working with physical space\nMachine-learning specialists\nArchitecture\nChoreographers & dancers\nActors\, directors and scenographers\nPhysical & movement therapists\nPlease note: As it stands\, the workshop will be held live in the studio under the regulation 2G+ (vaccinated or recovered PLUS tested) and with very limited capacity.\n\nPROGRAM\n\nListening session curated from a selection of our archive\nA brief history of spatial sound\nIntroduction to composing space through sound utilising the large scale 4DSOUND spatial instrument housed at Monom\nIntroduction to and demonstration of spatial sound as it interfaces with a wide range of media.\n\nDATES & COSTS\n\nFebruary Saturday’s: 5th\, 12th & 19th.\nDuration 8 hours from 10:00 to 18:00\nLevel: OPEN\nIn English\nPrice: 100€\n10% discount for students\nCoffee and Tea\nLunch not included. Please bring cash for Zola or Milchbar
URL:https://nextreality.hamburg/event/an-introduction-to-spatial-sound-workshop-2/
LOCATION:MONOM\, Nalepastraße 18\, Berlin\, 12459\, Deutschland
CATEGORIES:Hack,Talk
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END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=Europe/Berlin:20220209T160000
DTEND;TZID=Europe/Berlin:20220209T163000
DTSTAMP:20260520T193621
CREATED:20220208T204109Z
LAST-MODIFIED:20220209T200926Z
UID:10000324-1644422400-1644424200@nextreality.hamburg
SUMMARY:Meet a Member: VRdirect
DESCRIPTION:Gerne würden wir Euch die Möglichkeit bieten\, unser neues Verbandsmitglied VRdirect besser kennenzulernen.\nVRdirect bietet Unternehmen und Konzernen eine zentrale Plattform zur einfachen Entwicklung\, Bereitstellung und Veröffentlichung von VR-Anwendungen ohne Expertenwissen. Über die Plattform können Projekte auf sämtlichen VR-fähigen Geräten\, Mobilgeräten und Webbrowsern veröffentlicht werden und sind weltweit und rund um die Uhr verfügbar. \nWollt ihr mehr erfahren? Dann nehmt an unserer ersten „Meet a Member“ Veranstaltung am 9. Februar 2022 teil! \nÜber den Zoom-Einladungslink könnt Ihr Euch mit Namen und E-Mail-Adresse kostenlos registrieren.
URL:https://nextreality.hamburg/event/meet-a-member-vrdirect/
LOCATION:Zoom Meeting\, Zoom
CATEGORIES:Talk
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BEGIN:VEVENT
DTSTART;TZID=Europe/Berlin:20220205T100000
DTEND;TZID=Europe/Berlin:20220205T180000
DTSTAMP:20260520T193621
CREATED:20220131T202627Z
LAST-MODIFIED:20220205T202647Z
UID:10000548-1644055200-1644084000@nextreality.hamburg
SUMMARY:An Introduction to Spatial Sound Workshop
DESCRIPTION:MONOM Studio Presents an Introduction to Spatial Sound Workshops: \n\nFebruary Saturdays: 5th\, 12th & 19th.\n10h – 18h (8h program)\nTicket: 100€ (CLICK HERE FOR TICKETS)\nMONOM – Nalepastr.18\, 12459\, Berlin\n2G+ Event: Proof of vaccination or recovery is required PLUS a negative test. Both rapid tests and PCR tests are accepted. Children under 18 are exempt from 2G plus.\n\nWhat is spatial sound? What are the spatial arts? What is the significance of this new medium within contemporary culture? How can spatial sound methodologies and technologies increase the creative possibilities and add another dimension to one’s individual or collective practice? \nAs we edge closer to an era of seamlessly integrated ‘immersive’ media\, spatial sound is playing an increasingly important role in the way we communicate\, and how we build spaces and experiences. \nOver an intensive 8 hour immersive course\, Co-Founder and Creative Director William Russell will take you through the basic theoretical concepts and practical steps for how spatial sound practices and methodologies can add another dimension to a wide variety of disciplines and artistic practices: \n\nMusicians\nGame designers & VR/AR/XR developers\nMultimedia artists focusing on the spatial possibilities of new interactive paradigms: sound designers\, visual artists\, 3D environment designers\, experiential designers working with physical space\nMachine-learning specialists\nArchitecture\nChoreographers & dancers\nActors\, directors and scenographers\nPhysical & movement therapists\nPlease note: As it stands\, the workshop will be held live in the studio under the regulation 2G+ (vaccinated or recovered PLUS tested) and with very limited capacity.\n\nPROGRAM\n\nListening session curated from a selection of our archive\nA brief history of spatial sound\nIntroduction to composing space through sound utilising the large scale 4DSOUND spatial instrument housed at Monom\nIntroduction to and demonstration of spatial sound as it interfaces with a wide range of media.\n\nDATES & COSTS\n\nFebruary Saturday’s: 5th\, 12th & 19th.\nDuration 8 hours from 10:00 to 18:00\nLevel: OPEN\nIn English\nPrice: 100€\n10% discount for students\nCoffee and Tea\nLunch not included. Please bring cash for Zola or Milchbar
URL:https://nextreality.hamburg/event/an-introduction-to-spatial-sound-workshop/
LOCATION:MONOM\, Nalepastraße 18\, Berlin\, 12459\, Deutschland
CATEGORIES:Hack,Talk
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END:VEVENT
BEGIN:VEVENT
DTSTART;VALUE=DATE:20210721
DTEND;VALUE=DATE:20210726
DTSTAMP:20260520T193621
CREATED:20210720T111659Z
LAST-MODIFIED:20210721T062740Z
UID:10000496-1626825600-1627257599@nextreality.hamburg
SUMMARY:A MAZE. / Berlin 2021
DESCRIPTION:A MAZE. / Berlin 2021 – 10th International Playful Media Festival\, July 21 – 24\, 2021 \nHYPER HYBRID is the new online ! \nWe celebrate with you our first 10 years anniversary editon. Online\, virtual and physical. We are very excited creating a full intense experience festival package for games and playful media creators and lovers from around the world. #AMaze2021\nFestival Link: www.amaze-berlin.de \nA MAZE. / Berlin is an international festival focusing on the art and culture of games and playful media. A MAZE. / Berlin invites professionals\, enthusiasts\, hobbyists\, and other curious people to experience inspiring talks and workshops\, four nights of music\, and a life changing exhibition. A MAZE. / Berlin invites creatives from diverse fields to share their vision and projects\, exchange knowledge\, play\, connect\, and collaborate. A MAZE. / Berlin represents and celebrates the new wave\, the digital lifestyle\, the artistic expression\, and experimentation in games and playful media. \nIn the meantime meet your friends in the A MAZE. / SPACE:\nwww.amaze-space.com \n///// \nFollow us on Twitter: @AMazeFest \nLike us on FB: www.facebook.com/amaze.festival \nInstagram: www.instagram.com/a_mazefest \n///// \nProduced by: A MAZE. GmbH \n\nThe A MAZE. / Berlin festival is funded by Medienboard Berlin-Brandenburg and part of the gamesweekberlin.\nPS: If you like to become partner with A MAZE. or the A MAZE. / SPACE you are welcome to get in contact with us and find out your opportunities.
URL:https://nextreality.hamburg/event/a-maze-berlin-2021/
LOCATION:Online Event\, online
CATEGORIES:Events Deutschlandweit,Play,Talk
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BEGIN:VEVENT
DTSTART;TZID=Europe/Berlin:20200525T190000
DTEND;TZID=Europe/Berlin:20200525T210000
DTSTAMP:20260520T193621
CREATED:20200519T234359Z
LAST-MODIFIED:20200519T234359Z
UID:10000477-1590433200-1590440400@nextreality.hamburg
SUMMARY:AWE Nite Berlin #6: the latest AR projects – Virtual Meeting!
DESCRIPTION:Hi everyone\,\nIn those challenging times\, VR conferences and remote communication apps are rising.\nJoin us at our first virtual meeting in Mozilla Hubs! No installation process or app store required.\nGot a VR headset? Awesome! If not\, you can use your desktop computer\, laptop\, tablet\, or mobile device. \nLineup: \n1. Fabien Benetou\, tech speaker at Mozilla\, will explain how to efficiently create and share spaces and how to bring animations and interactions to your room\, all on the web.\nHubs from Mozilla\, is an open source VR chatroom designed for every headset and browser. You can create a room with a single click\, then share and access that room with a URL. No app store. No gatekeepers. No installation process. Just click and you are there. \n2. Darius Pajouh\, Managing Director of Visualix\, will dive into some learnings\, and show ways customers are using our technology to solve problems related to spatial understanding and positioning.\nVisualix‘ capability to map and localize in factory-size environments unlocks new use cases previously not possible. \nAbout the event:\nThe duration of each talk is 15 minutes.\nAfter the talks\, we will enjoy networking. \nWe meet virtually in Mozilla Hubs:\nLink to the room: hub.link/bxrsafy\nOr use this room number: 676 802\nSpace is limited! Come first to take a seat! \nThe event will be also streamed on a Twitch: https://www.twitch.tv/anastasiiaaaam \nSee you in Hubs!!\nAWE Nite Berlin Team
URL:https://nextreality.hamburg/event/awe-nite-berlin-6-the-latest-ar-projects-virtual-meeting/
LOCATION:Am Sandtorkai 27/28\, Hamburg\, 20457\, Deutschland
CATEGORIES:Events Deutschlandweit,Talk
ATTACH;FMTTYPE=image/png:https://nextreality.hamburg/wp-content/uploads/2019/11/2019-12-04_AWENiteBerlin.png
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=Europe/Berlin:20200422T180000
DTEND;TZID=Europe/Berlin:20200424T133000
DTSTAMP:20260520T193621
CREATED:20200129T114228Z
LAST-MODIFIED:20200326T160930Z
UID:10000425-1587578400-1587735000@nextreality.hamburg
SUMMARY:A MAZE. / Berlin 2020
DESCRIPTION:A MAZE. / BERLIN 2020: APRIL 22–25\n9TH INTERNATIONAL GAMES AND PLAYFUL MEDIA FESTIVAL \nThe entire festival will take place at TBC \nA MAZE. / Berlin is an international festival focusing on the arthouse games and playful media. For the day experience A MAZE. / Berlin invites globally spread and diverse experimental game and VR creators\, digital artists\, musicians and other playful creatives from around different countries who share in an inspriring 3 days programme of talks and workshops\, idea market places and knowledge bazaar the art of video games making. \nA MAZE. / Berlin also welcomes the general public\, the art lovers and the cultural pirates to our evening – late night experience that includes live music\, performances\, a life-changing and mind-blowing interactive exhibition\, of our medium of the 21st century. \nA MAZE. invites professionals and creatives from diverse fields to share their vision and projects\, exchange knowledge\, play\, connect\, and collaborate. A MAZE. / Berlin represents and celebrates the new art movement\, including arthouse games\, artistic virtual reality\, and playful media culture beyond the mainstream that defines its own reality. \nOh yeah #AMAZENOTDEAD because of you! Thank you for the amazing support of our Kickstarter. Our movement won’t stop!
URL:https://nextreality.hamburg/event/a-maze-berlin-2020/
LOCATION:TBA Berlin\, Berlin\, Deutschland
CATEGORIES:Events Deutschlandweit,Play,Talk
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GEO:52.5200066;13.404954
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BEGIN:VEVENT
DTSTART;TZID=Europe/Berlin:20200313T180000
DTEND;TZID=Europe/Berlin:20200313T210000
DTSTAMP:20260520T193621
CREATED:20200305T232727Z
LAST-MODIFIED:20200305T232727Z
UID:10000441-1584122400-1584133200@nextreality.hamburg
SUMMARY:MENA Founders Stories: Augmented/Virtual Reality
DESCRIPTION:MENA Founders Stories: Augmented/Virtual Reality – Use Cases and Perspectives by MENA Tech Talents in Berlin\nOn the reality spectrum\, Augmented Reality (AR) stands at one end while Virtual Reality (VR) stands at the other. With the power of computer vision and machine learning\, these immersive technologies were born in the fifties of last century by computer scientists trying to create a version of the world that was unreal\, but in a good way. Since then AR and VR technologies have evolved dramatically to reach new capabilities of user impressiveness and more is yet to come. \nDigital Arabia Network is pleased to invite you to its third meetup event which will be hosted by Delievery Hero SE and held in cooperation with the Deutsch-Algerischer Verein für Akademiker und Studierender (DAAS) to explore together with our speakers the (new) different use cases of AR/VR technolgy accross the economic and cultural spheres to see whether the hype of these technologies is over or still has more to offer. Our speakers come from the MENA Tech Talent pool living here in Berlin. They will tell us stories of how AR/VR are making their way into our daily lives. They will tell us their own stories of how they are using AR and VR to create a difference. We look forward to meeting you all there. \nSchedule:\n06:00 p.m. Registration and Snack \n06:30 p.m. Welcome Words by Dr. Lina Yassin (Lead Agile Coach | SE Delievery Hero)\, Bassant Helmi (Co-Chair of DAN | CEO of Global Project Partners e.V.) & Fatima Giuliano-Arnaout (Steering Committee Member of DAN | Consultant at 4CGroup AG) \n06:40 p.m. – 7:20 p.m. “MENA Founders Stories: Augmented/Virtual Reality” moderated by Ismail Chaib (Board Member of DAAS and COO TESOBE | Open Bank Project) \nInput talk of the speakers on different AR/VR Use Cases \n\nRania Reda – AR expert | Founder & CEO of Augmania\nZakaria Jaiathe – Co-Founder and CEO at Xibit\nYoussouf Ismail Cherifi – Research Engineer at Institute de la Vision\, INSERM\, CNRS\, Sorbonne University\, Chaire Silversight\nLena Gehlhaar – Project Manager Innovation │ VR/AR at Berlin Partner for Business & Technology GmbH\n\n7:20 p.m. – 8:30 p.m. Moderated Discussion and Q&A \n08:30 p.m. – 09:00 p.m. Networking
URL:https://nextreality.hamburg/event/mena-founders-stories-augmented-virtual-reality-2/
LOCATION:Am Sandtorkai 27/28\, Hamburg\, 20457\, Deutschland
CATEGORIES:Events Deutschlandweit,Talk
ATTACH;FMTTYPE=image/png:https://nextreality.hamburg/wp-content/uploads/2020/03/2020-03-13_FounderStories-1.png
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=Europe/Berlin:20200313T180000
DTEND;TZID=Europe/Berlin:20200313T210000
DTSTAMP:20260520T193621
CREATED:20200305T150908Z
LAST-MODIFIED:20200313T071511Z
UID:10000435-1584122400-1584133200@nextreality.hamburg
SUMMARY:MENA Founders Stories: Augmented/Virtual Reality
DESCRIPTION:MENA Founders Stories: Augmented/Virtual Reality – Use Cases and Perspectives by MENA Tech Talents in Berlin\nOn the reality spectrum\, Augmented Reality (AR) stands at one end while Virtual Reality (VR) stands at the other. With the power of computer vision and machine learning\, these immersive technologies were born in the fifties of last century by computer scientists trying to create a version of the world that was unreal\, but in a good way. Since then AR and VR technologies have evolved dramatically to reach new capabilities of user impressiveness and more is yet to come. \nDigital Arabia Network is pleased to invite you to its third meetup event which will be hosted by Delievery Hero SE and held in cooperation with the Deutsch-Algerischer Verein für Akademiker und Studierender (DAAS) to explore together with our speakers the (new) different use cases of AR/VR technolgy accross the economic and cultural spheres to see whether the hype of these technologies is over or still has more to offer. Our speakers come from the MENA Tech Talent pool living here in Berlin. They will tell us stories of how AR/VR are making their way into our daily lives. They will tell us their own stories of how they are using AR and VR to create a difference. We look forward to meeting you all there. \nSchedule:\n06:00 p.m. Registration and Snack \n06:30 p.m. Welcome Words by Dr. Lina Yassin (Lead Agile Coach | SE Delievery Hero)\, Bassant Helmi (Co-Chair of DAN | CEO of Global Project Partners e.V.) & Fatima Giuliano-Arnaout (Steering Committee Member of DAN | Consultant at 4CGroup AG) \n06:40 p.m. – 7:20 p.m. “MENA Founders Stories: Augmented/Virtual Reality” moderated by Ismail Chaib (Board Member of DAAS and COO TESOBE | Open Bank Project) \nInput talk of the speakers on different AR/VR Use Cases \n\nRania Reda – AR expert | Founder & CEO of Augmania\nZakaria Jaiathe – Co-Founder and CEO at Xibit\nYoussouf Ismail Cherifi – Research Engineer at Institute de la Vision\, INSERM\, CNRS\, Sorbonne University\, Chaire Silversight\nLena Gehlhaar – Project Manager Innovation │ VR/AR at Berlin Partner for Business & Technology GmbH\n\n7:20 p.m. – 8:30 p.m. Moderated Discussion and Q&A \n08:30 p.m. – 09:00 p.m. Networking
URL:https://nextreality.hamburg/event/mena-founders-stories-augmented-virtual-reality/
LOCATION:Delivery Hero SE\, Oranienburger Str. 70\, Berlin\, 10117\, Deutschland
CATEGORIES:Events Deutschlandweit,Talk
ATTACH;FMTTYPE=image/png:https://nextreality.hamburg/wp-content/uploads/2020/03/2020-03-13_FounderStories.png
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X-APPLE-STRUCTURED-LOCATION;VALUE=URI;X-ADDRESS=Delivery Hero SE Oranienburger Str. 70 Berlin 10117 Deutschland;X-APPLE-RADIUS=500;X-TITLE=Oranienburger Str. 70:geo:13.3929251,52.5246987
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=Europe/Berlin:20200228T110000
DTEND;TZID=Europe/Berlin:20200228T120000
DTSTAMP:20260520T193621
CREATED:20200205T005151Z
LAST-MODIFIED:20200226T033756Z
UID:10000198-1582887600-1582891200@nextreality.hamburg
SUMMARY:VRiday Meetup: Philipp Stepnicka\, Adam Streck\, Jens Klaubert
DESCRIPTION:PHILIPP STEPNICKA\, ADAM STRECK\, JENS KLAUBERT\nTopic:\nPresentation of neomento and their virtual reality therapy \nAffiliation:\nneomento \nDate: February 28\, 2019\nTime: 11:00 – 12:00\nLocation: room tba \nVRiday Meetups\nThe VRiday Meetup takes place on the last Friday of the month at the Berlin School of Mind and Brain. It’s informal\, open to everyone\, and covers all topics at the interface between science\, arts\, and technology – with a focus on virtual reality. More information here.
URL:https://nextreality.hamburg/event/vriday-meetup-philipp-stepnicka-adam-streck-jens-klaubert/
LOCATION:Berlin School of Mind and Brain\, Luisenstraße 56\, Haus 1\, Berlin\, 10117\, Deutschland
CATEGORIES:Events Deutschlandweit,Talk
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END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=Europe/Berlin:20200228T110000
DTEND;TZID=Europe/Berlin:20200228T120000
DTSTAMP:20260520T193621
CREATED:20200204T085707Z
LAST-MODIFIED:20200204T085707Z
UID:10000428-1582887600-1582891200@nextreality.hamburg
SUMMARY:VRiday Meetup: Philipp Stepnicka\, Adam Streck\, Jens Klaubert
DESCRIPTION:PHILIPP STEPNICKA\, ADAM STRECK\, JENS KLAUBERT\nTopic:\nPresentation of neomento and their virtual reality therapy \nAffiliation:\nneomento \nDate: February 28\, 2019\nTime: 11:00 – 12:00\nLocation: room tba \nVRiday Meetups\nThe VRiday Meetup takes place on the last Friday of the month at the Berlin School of Mind and Brain. It’s informal\, open to everyone\, and covers all topics at the interface between science\, arts\, and technology – with a focus on virtual reality. More information here.
URL:https://nextreality.hamburg/event/vriday-meetup-philipp-stepnicka-adam-streck-jens-klaubert-2/
LOCATION:Berlin School of Mind and Brain\, Luisenstraße 56\, Haus 1\, Berlin\, 10117\, Deutschland
CATEGORIES:Events Deutschlandweit,Talk
ATTACH;FMTTYPE=image/png:https://nextreality.hamburg/wp-content/uploads/2019/05/2019-01-25_VridayMeetup.png
GEO:52.5252125;13.3798077
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END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=Europe/Berlin:20200224T130000
DTEND;TZID=Europe/Berlin:20200224T180000
DTSTAMP:20260520T193621
CREATED:20200129T114210Z
LAST-MODIFIED:20200220T033918Z
UID:10000197-1582549200-1582567200@nextreality.hamburg
SUMMARY:EFM VR NOW Summit 2020
DESCRIPTION:Conference for companies\,corporates and enthusiasts from Film\, TV and XR who want to explore the opportunities of Virtual Reality – as a technology\, as a platform\, as a medium. \nTalks\, presentations and moderated discussions. \nThe official VR/XR conference of the European Film Market (EFM) of the Internationale Filmfestspiele Berlin (Berlinale) hosted by Virtual Reality Berlin Brandenburg. Organized by Booster Space in cooperation with INVR.space. \nCONFERENCE: 1pm – 6pm in BERLINER FREIHEIT\nSchedule \n13.00 Doors\n \n13:20 Welcome and Introduction \n13:30 Virtual Production – is VR a revolution of film making?\nKeynote and Fireside Chat with Caleb Deschanel (Cinematographer\, The Lion King) \nDisney’s stunningly beautiful “The Lion King” was shot using a virtual film set. A game engine and Virtual Reality hardware catapulted director Jon Favreau\, DOP Caleb Deschanel and key team members from a storage hall in LA to the African Savannah in seconds. In a keynote speech followed by a fireside chat\, Caleb Deschanel\, a six-time Oscar-nominated cameraman\, talks about the incredible possibilities offered by a virtual production film set. He will give insights in how Virtual Reality headsets can be set up for collaborative workflows and real time production. \n14:30 Immersive content production for multiple channels\nTalk by Peter Popp (CEO\, Reef & Softmachine) \nThe Munich based production and distribution house Reef is specialized in Full Dome Experiences\, but more and more keeps on looking for more sustainable and wider spread means of production. What works in VR may also work in full dome 2D and 3D\, and the usage of more than just one ecosystem can make immersive content production more profitable.\n15:00 Coffee & Recreation \n15:30 Dreamscape – Pushing the limits of immersive entertainment\nTalk by Caecilia Charbonnier (Dreamscape) \nThe Swiss-American VR company Dreamscape strives to push the boundaries of immersive entertainment to deliver the best location-based VR experiences – from the technology itself\, which provides a high level of presence and immersion\, to the cinematic content and user journey. In this presentation\, Caecilia Charbonnier\, CEO of Dreamscape\, will present the key aspects she believes are fundamental to the success of such an endeavor. \n16:00 VR in the year 2020 – between disruptive power and unfulfilled expectation\nPanel Discussion with Caecilia Charbonnier (CEO Dreamscape VR)\, Jimmy Cheng (Director of Content and Business Operations\, Iconic Engine)\, Caleb Deschanel (Director of Photography\, The Lion King) \nWith so called Virtual Production\, which is shooting CGI scenes in a complete virtual film set\, the development of Virtual Reality has seen some unexpected turns. Rather than disrupting the way movies are watched\, immersive technologies are radically going to change the way movies are made. But what about the promise that VR is going to be the next big thing in home entertainment? How is Location Based Entertainment holding up in 2020? And generally speaking: Is this year going to be the year that VR is finally making a break through? \n17:00 Presentation plus WORLD PREMIERE\nTalk by Maria Courtial (Co-founder FaberCourtial)\, Stephan Heininger (Head of VR/AR\, Telekom Deutschland)\, Axel Steinkuhle (CEO\, evrbit) \nAs a special highlight of the EFM VR NOW Summit program\, we proudly present the world premiere of an international co-production. Stay tuned for more information. \n18.00 END OF THE SUMMIT \nTARGET GROUPS\n\nDirectors\, cinema managers\, movie makers\, producers\nDevelopers with industry applications. Developers with technology-to-product approach.\nInvestors\, producers\, corporates and companies looking for VR experts.\n\nTICKET-SYSTEM\n\nEFM VR NOW Summit tickets are available for 139\,- EUR net\nMember companies of the Virtual Reality e.V. Berlin-Brandenburg get a 50% discount (the code is available through the Newsletter).\nAccredited EFM MARKET BADGE Holders: A limited number of seats will be reserved for Market Badge holders. Access on availability – first come first served. For Market Badge holders no pre-registration is needed.\nPrices are net\, excluding VAT\n\nKEY FACTS\n\nDATE: Monday\, February 24\, 2020\nTIME: 13:00 – 18:00\nDOORS: 13:00\nLOCATION: Berliner Freiheit 2 at Potsdamer Platz\n\nFollow us on Facebook\, Twitter and LinkedIn to stay up to date! \nThe VR NOW Con of VRBB brings new impulses to the medium and boosts international VR development and business communities. Let’s learn from and connect with each other to build the future of VR together. The time is NOW! \nVirtual Reality\, Augmented Reality and Extended Realities (XR) as well as Cinematic VR and 360° Videos are exciting new tools to tell stories unlike they have ever been told before. Neither film\, nor game\, but a whole new way of creative thinking\, producing and arranging dramatic and lifelike immersive experiences. At the EFM VR NOW Summit\, we share the insights of international film makers\, 360 video pioneers and Virtual Reality professional. This program is customized for the needs of a film festival audience\, with approachable speakers and lots of opportunities to network. \nIn cooperation with the European Film Market\, hosted by Virtual Reality e.V. BB\, funded by medienboard BerlinBrandenburg\, in partnership with INVR.space\, produced by Booster Space. \nhttps://www.vrnowcon.io/efm-summit/
URL:https://nextreality.hamburg/event/efm-vr-now-summit-2020/
LOCATION:Berliner Freiheit\, Berliner Freiheit 2\, Berlin\, 10785\, Deutschland
CATEGORIES:Events Deutschlandweit,Talk
ATTACH;FMTTYPE=image/jpeg:https://nextreality.hamburg/wp-content/uploads/2020/01/2020-02-24_VRnowSummit.jpg
GEO:52.5111897;13.3754362
X-APPLE-STRUCTURED-LOCATION;VALUE=URI;X-ADDRESS=DESCRIPTION:Conference for companiescorporates and enthusiasts from Film TV and XR who want to explore the opportunities of Virtual Reality – as a technology as a platform as a medium. \nTalks presentations and moderated discussions. \nThe official VR/XR conference of the European Film Market (EFM) of the Internationale Filmfestspiele Berlin (Berlinale) hosted by Virtual Reality Berlin Brandenburg. Organized by Booster Space in cooperation with INVR.space. \nCONFERENCE: 1pm – 6pm in BERLINER FREIHEIT\nSchedule \n13.00 Doors\n \n13:20 Welcome and Introduction \n13:30 Virtual Production – is VR a revolution of film making?\nKeynote and Fireside Chat with Caleb Deschanel (Cinematographer The Lion King) \nDisney’s stunningly beautiful “The Lion King” was shot using a virtual film set. A game engine and Virtual Reality hardware catapulted director Jon Favreau DOP Caleb Deschanel and key team members from a storage hall in LA to the African Savannah in seconds. In a keynote speech followed by a fireside chat Caleb Deschanel a six-time Oscar-nominated cameraman talks about the incredible possibilities offered by a virtual production film set. He will give insights in how Virtual Reality headsets can be set up for collaborative workflows and real time production. \n14:30 Immersive content production for multiple channels\nTalk by Peter Popp (CEO Reef & Softmachine) \nThe Munich based production and distribution house Reef is specialized in Full Dome Experiences but more and more keeps on looking for more sustainable and wider spread means of production. What works in VR may also work in full dome 2D and 3D and the usage of more than just one ecosystem can make immersive content production more profitable.\n15:00 Coffee & Recreation \n15:30 Dreamscape – Pushing the limits of immersive entertainment\nTalk by Caecilia Charbonnier (Dreamscape) \nThe Swiss-American VR company Dreamscape strives to push the boundaries of immersive entertainment to deliver the best location-based VR experiences – from the technology itself which provides a high level of presence and immersion to the cinematic content and user journey. In this presentation Caecilia Charbonnier CEO of Dreamscape will present the key aspects she believes are fundamental to the success of such an endeavor. \n16:00 VR in the year 2020 – between disruptive power and unfulfilled expectation\nPanel Discussion with Caecilia Charbonnier (CEO Dreamscape VR) Jimmy Cheng (Director of Content and Business Operations Iconic Engine) Caleb Deschanel (Director of Photography The Lion King) \nWith so called Virtual Production which is shooting CGI scenes in a complete virtual film set the development of Virtual Reality has seen some unexpected turns. Rather than disrupting the way movies are watched immersive technologies are radically going to change the way movies are made. But what about the promise that VR is going to be the next big thing in home entertainment? How is Location Based Entertainment holding up in 2020? And generally speaking: Is this year going to be the year that VR is finally making a break through? \n17:00 Presentation plus WORLD PREMIERE\nTalk by Maria Courtial (Co-founder FaberCourtial) Stephan Heininger (Head of VR/AR Telekom Deutschland) Axel Steinkuhle (CEO evrbit) \nAs a special highlight of the EFM VR NOW Summit program we proudly present the world premiere of an international co-production. Stay tuned for more information. \n18.00 END OF THE SUMMIT \nTARGET GROUPS\n\nDirectors cinema managers movie makers producers\nDevelopers with industry applications. Developers with technology-to-product approach.\nInvestors producers corporates and companies looking for VR experts.\n\nTICKET-SYSTEM\n\nEFM VR NOW Summit tickets are available for 139- EUR net\nMember companies of the Virtual Reality e.V. Berlin-Brandenburg get a 50% discount (the code is available through the Newsletter).\nAccredited EFM MARKET BADGE Holders: A limited number of seats will be reserved for Market Badge holders. Access on availability – first come first served. For Market Badge holders no pre-registration is needed.\nPrices are net excluding VAT\n\nKEY FACTS\n\nDATE: Monday February 24 2020\nTIME: 13:00 – 18:00\nDOORS: 13:00\n Berliner Freiheit 2 at Potsdamer Platz\n\nFollow us on Facebook Twitter and LinkedIn to stay up to date! \nThe VR NOW Con of VRBB brings new impulses to the medium and boosts international VR development and business communities. Let’s learn from and connect with each other to build the future of VR together. The time is NOW! \nVirtual Reality Augmented Reality and Extended Realities (XR) as well as Cinematic VR and 360° Videos are exciting new tools to tell stories unlike they have ever been told before. Neither film nor game but a whole new way of creative thinking producing and arranging dramatic and lifelike immersive experiences. At the EFM VR NOW Summit we share the insights of international film makers 360 video pioneers and Virtual Reality professional. This program is customized for the needs of a film festival audience with approachable speakers and lots of opportunities to network. \nIn cooperation with the European Film Market hosted by Virtual Reality e.V. BB funded by medienboard BerlinBrandenburg in partnership with INVR.space produced by Booster Space. \nhttps://www.vrnowcon.io/efm-summit/;X-APPLE-RADIUS=500;X-TITLE=Berliner Freiheit 2:geo:13.3754362,52.5111897
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=Europe/Berlin:20200224T130000
DTEND;TZID=Europe/Berlin:20200224T180000
DTSTAMP:20260520T193621
CREATED:20200127T085613Z
LAST-MODIFIED:20200127T085613Z
UID:10000413-1582549200-1582567200@nextreality.hamburg
SUMMARY:EFM VR NOW Summit 2020
DESCRIPTION:Conference for companies\,corporates and enthusiasts from Film\, TV and XR who want to explore the opportunities of Virtual Reality – as a technology\, as a platform\, as a medium. \nTalks\, presentations and moderated discussions. \nThe official VR/XR conference of the European Film Market (EFM) of the Internationale Filmfestspiele Berlin (Berlinale) hosted by Virtual Reality Berlin Brandenburg. Organized by Booster Space in cooperation with INVR.space. \nCONFERENCE: 1pm – 6pm in BERLINER FREIHEIT\nSchedule \n13.00 Doors\n \n13:20 Welcome and Introduction \n13:30 Virtual Production – is VR a revolution of film making?\nKeynote and Fireside Chat with Caleb Deschanel (Cinematographer\, The Lion King) \nDisney’s stunningly beautiful “The Lion King” was shot using a virtual film set. A game engine and Virtual Reality hardware catapulted director Jon Favreau\, DOP Caleb Deschanel and key team members from a storage hall in LA to the African Savannah in seconds. In a keynote speech followed by a fireside chat\, Caleb Deschanel\, a six-time Oscar-nominated cameraman\, talks about the incredible possibilities offered by a virtual production film set. He will give insights in how Virtual Reality headsets can be set up for collaborative workflows and real time production. \n14:30 Immersive content production for multiple channels\nTalk by Peter Popp (CEO\, Reef & Softmachine) \nThe Munich based production and distribution house Reef is specialized in Full Dome Experiences\, but more and more keeps on looking for more sustainable and wider spread means of production. What works in VR may also work in full dome 2D and 3D\, and the usage of more than just one ecosystem can make immersive content production more profitable.\n15:00 Coffee & Recreation \n15:30 Dreamscape – Pushing the limits of immersive entertainment\nTalk by Caecilia Charbonnier (Dreamscape) \nThe Swiss-American VR company Dreamscape strives to push the boundaries of immersive entertainment to deliver the best location-based VR experiences – from the technology itself\, which provides a high level of presence and immersion\, to the cinematic content and user journey. In this presentation\, Caecilia Charbonnier\, CEO of Dreamscape\, will present the key aspects she believes are fundamental to the success of such an endeavor. \n16:00 VR in the year 2020 – between disruptive power and unfulfilled expectation\nPanel Discussion with Caecilia Charbonnier (CEO Dreamscape VR)\, Jimmy Cheng (Director of Content and Business Operations\, Iconic Engine)\, Caleb Deschanel (Director of Photography\, The Lion King) \nWith so called Virtual Production\, which is shooting CGI scenes in a complete virtual film set\, the development of Virtual Reality has seen some unexpected turns. Rather than disrupting the way movies are watched\, immersive technologies are radically going to change the way movies are made. But what about the promise that VR is going to be the next big thing in home entertainment? How is Location Based Entertainment holding up in 2020? And generally speaking: Is this year going to be the year that VR is finally making a break through? \n17:00 Presentation plus WORLD PREMIERE\nTalk by Maria Courtial (Co-founder FaberCourtial)\, Stephan Heininger (Head of VR/AR\, Telekom Deutschland)\, Axel Steinkuhle (CEO\, evrbit) \nAs a special highlight of the EFM VR NOW Summit program\, we proudly present the world premiere of an international co-production. Stay tuned for more information. \n18.00 END OF THE SUMMIT \nTARGET GROUPS\n\nDirectors\, cinema managers\, movie makers\, producers\nDevelopers with industry applications. Developers with technology-to-product approach.\nInvestors\, producers\, corporates and companies looking for VR experts.\n\nTICKET-SYSTEM\n\nEFM VR NOW Summit tickets are available for 139\,- EUR net\nMember companies of the Virtual Reality e.V. Berlin-Brandenburg get a 50% discount (the code is available through the Newsletter).\nAccredited EFM MARKET BADGE Holders: A limited number of seats will be reserved for Market Badge holders. Access on availability – first come first served. For Market Badge holders no pre-registration is needed.\nPrices are net\, excluding VAT\n\nKEY FACTS\n\nDATE: Monday\, February 24\, 2020\nTIME: 13:00 – 18:00\nDOORS: 13:00\nLOCATION: Berliner Freiheit 2 at Potsdamer Platz\n\nFollow us on Facebook\, Twitter and LinkedIn to stay up to date! \nThe VR NOW Con of VRBB brings new impulses to the medium and boosts international VR development and business communities. Let’s learn from and connect with each other to build the future of VR together. The time is NOW! \nVirtual Reality\, Augmented Reality and Extended Realities (XR) as well as Cinematic VR and 360° Videos are exciting new tools to tell stories unlike they have ever been told before. Neither film\, nor game\, but a whole new way of creative thinking\, producing and arranging dramatic and lifelike immersive experiences. At the EFM VR NOW Summit\, we share the insights of international film makers\, 360 video pioneers and Virtual Reality professional. This program is customized for the needs of a film festival audience\, with approachable speakers and lots of opportunities to network. \nIn cooperation with the European Film Market\, hosted by Virtual Reality e.V. BB\, funded by medienboard BerlinBrandenburg\, in partnership with INVR.space\, produced by Booster Space. \nhttps://www.vrnowcon.io/efm-summit/
URL:https://nextreality.hamburg/event/efm-vr-now-summit-2020-2/
LOCATION:Am Sandtorkai 27/28\, Hamburg\, 20457\, Deutschland
CATEGORIES:Events Deutschlandweit,Talk
ATTACH;FMTTYPE=:
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=Europe/Berlin:20200221T100000
DTEND;TZID=Europe/Berlin:20200221T170000
DTSTAMP:20260520T193621
CREATED:20200129T114209Z
LAST-MODIFIED:20200220T033918Z
UID:10000196-1582279200-1582304400@nextreality.hamburg
SUMMARY:VIRTUAL REALITY BASIC with Tobias Wüstefeld
DESCRIPTION:Teaser: https://vimeo.com/371594128 \nMore Information and Videos \nVirtual reality is in vogue. The market is currently being opened up. The medium creates new experiences and has the potential to revolutionize communication. The technology offers the possibility to open up three-dimensional space. But the start is connected with certain hurdles. We would like to overcome these in our workshop. \nOUR COMMON GOAL\nAs an example we play through a VR production with the possibilities of designing and sketching spatial objects and discuss the advantages and limitations of this new world. \nREQUIREMENTS\nCreative spirit\, interest in visual storytelling and open-mindedness towards technology. \nPOSSIBLE CONTENTS\n– exemplary Virtual Reality production\n– Opportunities and limits of technology\n– Virtual Reality as a medium for the marketing mix and tools for communication with illustrators\, 3D designers\, booth builders and architects. \nAND OTHER?\nNo computer is needed for this workshop. We provide a production computer as well as various VR glasses for demonstration. \nPlease note: During the event Keenly GmbH will take photos and films for public relations purposes. By purchasing the ticket you agree to the publication. \n////// \nVirtual Reality liegt im Trend. Der Markt wird gerade neu erschlossen. Das Medium schafft neuartige Erlebnisse und hat das Potential die Kommunikation zu revolutionieren. Die Technik bietet die Möglichkeit den dreidimensionalen Raum zu erschließen. Doch der Einstieg ist mit gewissen Hürden verbunden. Diese möchten wir in unserem Workshop überwinden. \nUNSER GEMEINSAMES ZIEL\nBeispielhaft spielen wir eine VR Produktion mit der Möglichkeiten der Gestaltung und Skizzierung von räumlichen Objekten durch und diskutieren die Vorteile und Grenzen dieser neuen Welt. \n\n\n\n\nVORAUSSETZUNGEN\nKreativer Geist\, Interesse an visuellem Storytelling und Aufgeschlossenheit gegenüber Technik. \n\n\n\n\nMÖGLICHE INHALTE\n– beispielhafte Virtual Reality Produktion\n– Chancen und Grenzen der Technik\n– Virtual Reality als Medium für den Marketing-Mix und Hilfsmittel der Kommunikation mit Illustratoren\, 3D Designern\, Messebauern und Architekten \n\n\n\n\n\n\n\n\n\nUND SONST?\nFür diesen Workshop wird kein Rechner benötigt. Wir stellen einen Produktionsrechner sowie diverse VR Brillen zur Vorführung. \n\n\n\n\n\n\n\n\n\n\nBitte beachten: Während der Veranstaltung werden von der Keenly GmbH Fotos und Filme zu Zwecken der Öffentlichkeitsarbeit gemacht. Mit dem Kauf des Tickets willigen Sie der Veröffentlichung ein.
URL:https://nextreality.hamburg/event/virtual-reality-basic-with-tobias-wuestefeld-2/
LOCATION:Keenly\, Leuschnerdamm 13\, Berlin\, 10999\, Deutschland
CATEGORIES:Events Deutschlandweit,Hack,Talk
ATTACH;FMTTYPE=image/png:https://nextreality.hamburg/wp-content/uploads/2019/11/2019-11-22_VRWorkshop.png
GEO:52.5045704;13.418966
X-APPLE-STRUCTURED-LOCATION;VALUE=URI;X-ADDRESS=Keenly Leuschnerdamm 13 Berlin 10999 Deutschland;X-APPLE-RADIUS=500;X-TITLE=Leuschnerdamm 13:geo:13.418966,52.5045704
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=Europe/Berlin:20200221T100000
DTEND;TZID=Europe/Berlin:20200221T170000
DTSTAMP:20260520T193621
CREATED:20200127T085613Z
LAST-MODIFIED:20200127T085613Z
UID:10000412-1582279200-1582304400@nextreality.hamburg
SUMMARY:VIRTUAL REALITY BASIC with Tobias Wüstefeld
DESCRIPTION:Teaser: https://vimeo.com/371594128 \nMore Information and Videos \nVirtual reality is in vogue. The market is currently being opened up. The medium creates new experiences and has the potential to revolutionize communication. The technology offers the possibility to open up three-dimensional space. But the start is connected with certain hurdles. We would like to overcome these in our workshop. \nOUR COMMON GOAL\nAs an example we play through a VR production with the possibilities of designing and sketching spatial objects and discuss the advantages and limitations of this new world. \nREQUIREMENTS\nCreative spirit\, interest in visual storytelling and open-mindedness towards technology. \nPOSSIBLE CONTENTS\n– exemplary Virtual Reality production\n– Opportunities and limits of technology\n– Virtual Reality as a medium for the marketing mix and tools for communication with illustrators\, 3D designers\, booth builders and architects. \nAND OTHER?\nNo computer is needed for this workshop. We provide a production computer as well as various VR glasses for demonstration. \nPlease note: During the event Keenly GmbH will take photos and films for public relations purposes. By purchasing the ticket you agree to the publication. \n////// \nVirtual Reality liegt im Trend. Der Markt wird gerade neu erschlossen. Das Medium schafft neuartige Erlebnisse und hat das Potential die Kommunikation zu revolutionieren. Die Technik bietet die Möglichkeit den dreidimensionalen Raum zu erschließen. Doch der Einstieg ist mit gewissen Hürden verbunden. Diese möchten wir in unserem Workshop überwinden. \nUNSER GEMEINSAMES ZIEL\nBeispielhaft spielen wir eine VR Produktion mit der Möglichkeiten der Gestaltung und Skizzierung von räumlichen Objekten durch und diskutieren die Vorteile und Grenzen dieser neuen Welt. \n\n\n\n\nVORAUSSETZUNGEN\nKreativer Geist\, Interesse an visuellem Storytelling und Aufgeschlossenheit gegenüber Technik. \n\n\n\n\nMÖGLICHE INHALTE\n– beispielhafte Virtual Reality Produktion\n– Chancen und Grenzen der Technik\n– Virtual Reality als Medium für den Marketing-Mix und Hilfsmittel der Kommunikation mit Illustratoren\, 3D Designern\, Messebauern und Architekten \n\n\n\n\n\n\n\n\n\nUND SONST?\nFür diesen Workshop wird kein Rechner benötigt. Wir stellen einen Produktionsrechner sowie diverse VR Brillen zur Vorführung. \n\n\n\n\n\n\n\n\n\n\nBitte beachten: Während der Veranstaltung werden von der Keenly GmbH Fotos und Filme zu Zwecken der Öffentlichkeitsarbeit gemacht. Mit dem Kauf des Tickets willigen Sie der Veröffentlichung ein.
URL:https://nextreality.hamburg/event/virtual-reality-basic-with-tobias-wuestefeld-2-2/
LOCATION:Keenly\, Leuschnerdamm 13\, Berlin\, 10999\, Deutschland
CATEGORIES:Events Deutschlandweit,Hack,Talk
ATTACH;FMTTYPE=image/png:https://nextreality.hamburg/wp-content/uploads/2019/11/2019-11-22_VRWorkshop.png
GEO:52.5045704;13.418966
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