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XR Rendering Optimization – from 5 to 72 FPS
8. Mai um 7:00 pm – 8:00 pm1700€
From 5 to 72 FPS. Be challenged with a nightmare scenario and learn to optimize your app/game to run on Quest 2!
Reduce rendering time, master lighting, geometry, texture optimizations and rendering pipelines for smooth performance. Learn professional techniques for creating high-fidelity visuals without taking a hit to performance.
Ruben Torres is a game developer specializing in optimizing games and experiences made in Unity. He worked on 10+ games and experiences for well-known clients like Ubisoft, Wooga, Audi and Volkswagen. Some of the projects he worked on are Star Trek Bridge Crew (Oculus Quest), Anne Frank House VR, Diamond Dash, Time Stall, Catan Universe, Jelly Splash and Blackguards Definitive Edition. Additionally, he publishes content on optimization on thegamedev.guru platform, which often gets featured on Gamasutra, Gamedev.net and Unity.